20240054690. User Responsive Augmented Reality Enhancement of Moving Images simplified abstract (DISNEY ENTERPRISES, INC.)

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User Responsive Augmented Reality Enhancement of Moving Images

Organization Name

DISNEY ENTERPRISES, INC.

Inventor(s)

Evan M. Goldberg of Burbank CA (US)

Alexandra Christiansen of Van Nuys CA (US)

Jackson Aaron Rogow of Los Angeles CA (US)

James Voris of San gabriel CA (US)

Alice Jane Taylor of Burbank CA (US)

User Responsive Augmented Reality Enhancement of Moving Images - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054690 titled 'User Responsive Augmented Reality Enhancement of Moving Images

Simplified Explanation

The patent application describes a system that includes an augmented reality (AR) device with a display, processing hardware, and software code stored in memory. The processing hardware is designed to execute the software code to monitor media content displayed on a separate second display controlled by a media player device. It detects an image in the sequence of moving images for enhancement by one or more AR effects. The processing hardware then renders the AR effects on the AR device's display while simultaneously transmitting a signal to pause or loop the playing of the media content on the second display.

  • The system includes an AR device with a display, processing hardware, and software code.
  • The processing hardware monitors media content displayed on a separate second display controlled by a media player device.
  • It detects an image in the sequence of moving images for enhancement using AR effects.
  • The processing hardware renders the AR effects on the AR device's display.
  • Simultaneously, it transmits a signal to pause or loop the playing of the media content on the second display.

Potential Applications:

  • Entertainment industry: Enhancing movies, TV shows, and video games with AR effects for an immersive experience.
  • Advertising and marketing: Adding AR effects to commercials and promotional content to engage viewers.
  • Education and training: Using AR effects to enhance learning materials and simulations.
  • Live events: Incorporating AR effects into concerts, sports events, and exhibitions to enhance the audience's experience.

Problems Solved by this Technology:

  • Lack of interactivity in traditional media content.
  • Limited engagement and immersion for viewers.
  • Difficulty in capturing and maintaining audience attention.
  • Inability to seamlessly integrate AR effects with media content.

Benefits of this Technology:

  • Enhanced user experience through the integration of AR effects.
  • Increased engagement and interactivity for viewers.
  • Improved attention-capturing capabilities.
  • Seamless integration of AR effects with media content.


Original Abstract Submitted

a system includes an augmented reality (ar) device having a first display, processing hardware, and a memory storing software code. the processing hardware is configured to execute the software code to monitor media content including a sequence of moving images displayed on a second display separate from the ar device and controlled by a media player device, detect, based on monitoring the media content, an image in the sequence of moving images for enhancement by one or more ar effects. the processing hardware further executes the software code to render the one or more ar effects on the first display, and transmit, contemporaneously with rendering the one or more ar effects on the first display, a signal configured to pause or loop the playing of the media content on the second display.