20240054688. Enhanced Dual Video Call with Augmented Reality Stream simplified abstract (QUALCOMM Incorporated)

From WikiPatents
Jump to navigation Jump to search

Enhanced Dual Video Call with Augmented Reality Stream

Organization Name

QUALCOMM Incorporated

Inventor(s)

Vikram Singh of San Diego CA (US)

Shankar Ganesh Lakshmanaswamy of Bangalore (IN)

Srinath Nagaraj of Bangalore (IN)

Carlos Marcelo Dias Pazos of Carlsbad CA (US)

Abhishek Ranka of Bangalore (IN)

Sandeep Kanakapura Lakshmikantha of Bangalore (IN)

Vinay Melkote Krishnaprasad of Bangalore (IN)

Sanjeev Mittal of San Diego CA (US)

Enhanced Dual Video Call with Augmented Reality Stream - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054688 titled 'Enhanced Dual Video Call with Augmented Reality Stream

Simplified Explanation

The patent application describes methods performed by a processor of a wireless device for rendering augmented reality (AR) content. The device receives real image data and AR content from another wireless device. The AR content is intended to be displayed together with the real image data. The device then displays the AR content in conjunction with the real image data.

  • The patent application describes a method for rendering augmented reality content on a wireless device.
  • The device receives real image data and augmented reality content from another wireless device.
  • The augmented reality content is meant to be displayed alongside the real image data.
  • The device displays the augmented reality content together with the real image data.

Potential Applications:

  • Augmented reality gaming: The technology can be used to enhance gaming experiences by overlaying virtual objects or characters onto real-world environments.
  • Navigation and wayfinding: Users can receive real-time AR directions and information overlaid on their surroundings, making it easier to navigate unfamiliar places.
  • Education and training: AR content can be used to provide interactive and immersive learning experiences, allowing users to visualize complex concepts or practice skills in a realistic environment.
  • Advertising and marketing: Companies can use AR to create interactive and engaging advertisements that blend virtual elements with real-world settings, capturing the attention of consumers.

Problems Solved:

  • Seamless integration of AR content: The technology allows for the smooth display of AR content alongside real image data, ensuring a cohesive and immersive user experience.
  • Real-time transmission: The wireless device can receive real image data and AR content in real-time, enabling immediate rendering and display of the augmented reality content.
  • Simplified user interaction: Users can easily view and interact with AR content without the need for additional devices or complex setup.

Benefits:

  • Enhanced user experience: The combination of real image data and AR content provides a more immersive and interactive experience for users.
  • Increased engagement: AR content can capture and hold users' attention, making it a valuable tool for advertising, education, and entertainment.
  • Convenience and portability: The wireless device allows users to access and view AR content on the go, without the need for bulky equipment or physical markers.


Original Abstract Submitted

embodiments include methods performed by a processor of a receiving wireless device for rendering augmented reality content. the methods may include receiving real image data from a transmitting wireless device via a first data stream, and receiving augmented reality (ar) content from the transmitting wireless device via a second data stream that is an alt video stream, in which the ar content is for display with the real image data. methods may further include displaying the ar content in conjunction with the real image data.