20240054159. METHOD AND APPARATUS FOR A USER-ADAPTIVE AUDIOVISUAL EXPERIENCE simplified abstract (LMDP Co.)

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METHOD AND APPARATUS FOR A USER-ADAPTIVE AUDIOVISUAL EXPERIENCE

Organization Name

LMDP Co.

Inventor(s)

Charles Stéphane Roy of Montreal (CA)

Philippe Lambert of Montreal (CA)

Yann Harel of Montreal (CA)

[[:Category:Antoine Bellemare P�pin of Montreal (CA)|Antoine Bellemare P�pin of Montreal (CA)]][[Category:Antoine Bellemare P�pin of Montreal (CA)]]

METHOD AND APPARATUS FOR A USER-ADAPTIVE AUDIOVISUAL EXPERIENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054159 titled 'METHOD AND APPARATUS FOR A USER-ADAPTIVE AUDIOVISUAL EXPERIENCE

Simplified Explanation

The patent application describes a method and system for providing an audio-video experience to multiple users. The method involves using a processor, a soundtrack database, a room speaker, a camera, a biometric sensor device, and a headphone device for each user. The steps of the method include:

1. Performing a base soundtrack of the audio-video experience for a specific time period. 2. Analyzing data collected from the biometric sensor and camera for each user during a reading window to determine a baseline state of biometric data, facial analysis data, and head motion data. 3. Determining the current state of each user based on the biometric data. 4. Generating and playing a personalized soundtrack for each user.

  • The method uses a combination of biometric data, facial analysis data, and head motion data to personalize the audio-video experience for each user.
  • The system includes a processor, a soundtrack database, a room speaker, a camera, a biometric sensor device, and a headphone device for each user.
  • The personalized soundtrack is generated based on the analysis of the collected data and the determined state of each user.

Potential applications of this technology:

  • Entertainment industry: This technology can be used in virtual reality (VR) gaming and immersive experiences, providing personalized audio-video content based on the user's biometric data and facial analysis.
  • Healthcare: The system can be used for therapeutic purposes, such as relaxation or stress reduction, by generating personalized soundtracks based on the user's biometric data.
  • Education: The technology can enhance educational experiences by providing personalized audio-video content based on the user's engagement level and attention.

Problems solved by this technology:

  • Lack of personalization: This technology solves the problem of providing a personalized audio-video experience to multiple users by analyzing their biometric data and generating personalized soundtracks.
  • Engagement and immersion: By analyzing the user's biometric data and facial analysis, the system can adapt the audio-video content to enhance engagement and immersion, providing a more immersive experience.

Benefits of this technology:

  • Enhanced user experience: The personalized soundtracks based on the user's biometric data and facial analysis can provide a more immersive and engaging audio-video experience.
  • Improved well-being: The system can be used for therapeutic purposes, promoting relaxation and stress reduction based on the user's biometric data.
  • Increased attention and engagement: By adapting the audio-video content based on the user's engagement level and attention, the technology can improve learning experiences and increase user engagement.


Original Abstract Submitted

a method and a system for providing an audio-video experience to a plurality of users. the method is executed by a processor coupled to a soundtrack database, a room speaker, and, for each user, a camera, a biometric sensor device and a headphone device. the method comprises: performing a base soundtrack of the audio-video experience for a first time period; analyzing a first set of data collected from the biometric sensor and the camera for each user of the plurality of users during a first reading window to determine a baseline state of biometric data, facial analysis data and head motion data; determining a first state of each user based on the biometric data; and generating and playing a personalized soundtrack for each user.