20240050859. AUTOMATED GENERATION OF CUSTOM CONTENT FOR COMPUTER-IMPLEMENTED GAMES simplified abstract (Zynga Inc.)

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AUTOMATED GENERATION OF CUSTOM CONTENT FOR COMPUTER-IMPLEMENTED GAMES

Organization Name

Zynga Inc.

Inventor(s)

Luke Dicken of San Francisco CA (US)

Johnathan Pagnutti of San Francisco CA (US)

Yang Wen of San Francisco CA (US)

AUTOMATED GENERATION OF CUSTOM CONTENT FOR COMPUTER-IMPLEMENTED GAMES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240050859 titled 'AUTOMATED GENERATION OF CUSTOM CONTENT FOR COMPUTER-IMPLEMENTED GAMES

Simplified Explanation

The abstract describes a game management system that includes a content generator capable of automatically generating customized game content based on various parametric values that represent gameplay behavior of players. The customization process follows a predefined sequence of progressive configuration stages, where each stage assigns a custom value to a configurable feature based on a linked parameter value from the data model.

  • The system includes a content generator that automates the generation of custom game content.
  • The custom game content is generated based on parametric values that model gameplay behavior.
  • The customization process follows a predefined sequence of progressive configuration stages.
  • In each stage, a configurable feature is assigned a custom value based on a linked parameter value.
  • The custom values are determined through biased or constrained randomized operations.

Potential applications of this technology:

  • Game development companies can use this system to automatically generate customized game content for different players, providing a personalized gaming experience.
  • The system can be used to create adaptive difficulty levels in games, ensuring that players are appropriately challenged based on their gameplay behavior.
  • Educational game developers can utilize this system to dynamically generate content that aligns with the learning needs and progress of individual students.

Problems solved by this technology:

  • Manual creation of customized game content can be time-consuming and labor-intensive. This system automates the content generation process, saving time and resources.
  • Designing game content that caters to the specific gameplay behavior of individual players can be challenging. This system addresses this issue by using parametric values to model gameplay behavior and generate content accordingly.

Benefits of this technology:

  • Players can enjoy a personalized gaming experience with content that is tailored to their gameplay behavior.
  • Game developers can efficiently create customized content without the need for extensive manual work.
  • The system allows for adaptive difficulty levels, ensuring that players are consistently engaged and challenged.
  • Educational game developers can provide personalized learning experiences for students, enhancing their educational outcomes.


Original Abstract Submitted

a game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized. the customized configuration is generated in a predefined sequence of progressive configuration stages. in each stage, a respective configurable feature is assigned a custom value that is determined (e.g., in a biased or constrained randomized operation) based on a respectively linked parameter value from the data model.