20240050853. Method And System For Dynamic Control Of Game Audio Based On Audio Analysis simplified abstract (Voyetra Turtle Beach, Inc.)

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Method And System For Dynamic Control Of Game Audio Based On Audio Analysis

Organization Name

Voyetra Turtle Beach, Inc.

Inventor(s)

Richard Kulavik of San Jose CA (US)

Shobha Kuruba of San Jose CA (US)

Method And System For Dynamic Control Of Game Audio Based On Audio Analysis - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240050853 titled 'Method And System For Dynamic Control Of Game Audio Based On Audio Analysis

Simplified Explanation

The abstract of this patent application describes a headset that receives multiple audio channels carrying game sounds and determines if one sound overwhelms another. In response, the headset adjusts the levels of the audio channels to improve the perceptibility of the second game sound relative to the first game sound. This adjustment involves decreasing the level of the audio channels carrying the first game sound while maintaining or increasing the level of the audio channels carrying the second game sound. The audio channels are combined into two stereo channels during this adjustment.

  • The headset receives multiple audio channels carrying game sounds.
  • It determines if one game sound overwhelms another.
  • The headset adjusts the levels of the audio channels to improve the perceptibility of the second game sound.
  • The adjustment involves decreasing the level of the audio channels carrying the first game sound.
  • The adjustment also involves maintaining or increasing the level of the audio channels carrying the second game sound.
  • The audio channels are combined into two stereo channels during the adjustment.

Potential applications of this technology:

  • Gaming headsets can provide a better audio experience by adjusting the levels of game sounds to improve the perception of important sounds over less important ones.
  • Virtual reality (VR) headsets can enhance immersion by prioritizing certain game sounds over others, creating a more realistic and engaging experience.

Problems solved by this technology:

  • Overwhelming game sounds can make it difficult for players to hear important audio cues or communicate with teammates.
  • In games with complex soundscapes, it can be challenging to distinguish between different sounds and prioritize them appropriately.

Benefits of this technology:

  • Improved gameplay experience by enhancing the perceptibility of important game sounds.
  • Increased immersion and realism in gaming and VR environments.
  • Better communication and coordination among players in multiplayer games.


Original Abstract Submitted

a headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. in response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. the audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.