20240048935. Apparatus, Methods and Computer Programs for Providing Spatial Audio simplified abstract (NOKIA TECHNOLOGIES OY)

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Apparatus, Methods and Computer Programs for Providing Spatial Audio

Organization Name

NOKIA TECHNOLOGIES OY

Inventor(s)

Jussi Kalevi Virolainen of Espoo (FI)

Juha Taplo Vilkamo of Helsinki (FI)

Mikko-Ville Laitinen of Espoo (FI)

Apparatus, Methods and Computer Programs for Providing Spatial Audio - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240048935 titled 'Apparatus, Methods and Computer Programs for Providing Spatial Audio

Simplified Explanation

The patent application describes a system where a device, such as a mobile phone, can render audio input signals to create spatial audio. This spatial audio can then be transmitted to another device, like a headset, for playback. The system includes a rendering apparatus that processes the audio input signals based on user head position and obtains compensation metadata to adjust the spatial audio signal for changes in head position.

  • The system involves rendering audio input signals to create spatial audio.
  • The spatial audio can be transmitted to another device for playback.
  • The rendering apparatus processes the audio input signals based on user head position.
  • Compensation metadata is obtained to adjust the spatial audio signal for changes in head position.

Potential applications of this technology:

  • Virtual reality (VR) and augmented reality (AR) experiences with realistic spatial audio.
  • Gaming and immersive audio experiences.
  • Audio tours and simulations for museums, galleries, and historical sites.
  • Teleconferencing and remote collaboration with spatial audio for a more immersive experience.

Problems solved by this technology:

  • Provides a more immersive and realistic audio experience by incorporating spatial audio.
  • Allows for accurate audio rendering based on user head position, enhancing the overall experience.
  • Solves the problem of audio playback being static and not adapting to changes in head position.

Benefits of this technology:

  • Enhanced user experience with more realistic and immersive audio.
  • Improved accuracy in audio rendering based on user head position.
  • Greater flexibility in audio playback, adapting to changes in head position.
  • Enables more engaging and interactive applications in VR, AR, gaming, and teleconferencing.


Original Abstract Submitted

examples of the disclosure could be implemented in systems where a first device, such as a mobile phone or other processing device, renders audio input signals to provide spatial audio. the spatial audio can then be transmitted to another device, such as a headset or earphones for playback. in such examples the rendering apparatus is configured to receive one or more audio input signals and information indicative of a user head position. the rendering apparatus processes the received one or more audio input signals to obtain a spatial audio signal based on the user head position and obtains compensation metadata. the compensation metadata includes information indicating how the spatial audio signal should be adjusted to account for a change in the user head position. the rendering apparatus includes the compensation metadata to be used to adjust the spatial audio signal to account for a change in the user head position.