20240048603. SYNCHRONICITY FOR VIRTUAL REALITY/AUGMENTED REALITY INTERACTIVE SESSIONS IN WIRELESS NETWORKS simplified abstract (Cisco Technology, Inc.)

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SYNCHRONICITY FOR VIRTUAL REALITY/AUGMENTED REALITY INTERACTIVE SESSIONS IN WIRELESS NETWORKS

Organization Name

Cisco Technology, Inc.

Inventor(s)

Sergio Mena of Saubraz (CH)

Lorenzo Granai of Crissier (CH)

Malcolm M. Smith of Richardson TX (US)

Jerome Henry of Pittsboro NC (US)

SYNCHRONICITY FOR VIRTUAL REALITY/AUGMENTED REALITY INTERACTIVE SESSIONS IN WIRELESS NETWORKS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240048603 titled 'SYNCHRONICITY FOR VIRTUAL REALITY/AUGMENTED REALITY INTERACTIVE SESSIONS IN WIRELESS NETWORKS

Simplified Explanation

The abstract describes embodiments for updating virtual reality (VR) and augmented reality (AR) scenes on VR/AR devices in a network. The network traffic for scene updates is divided into traffic layers, such as coarse grain (CG) layer traffic and fine grain (FG) layer traffic. The CG layer traffic is scheduled first in resource units (RUs) of a transmission opportunity (TXOP) for a VR device, and the FG layer traffic is scheduled in the remaining RUs during the TXOP to provide synchronous viewing experiences to users of the VR/AR devices.

  • The technology involves updating VR/AR scenes on devices connected in a network.
  • The network traffic for scene updates is divided into CG layer traffic and FG layer traffic.
  • CG layer traffic is scheduled first in RUs of a TXOP for a VR device.
  • FG layer traffic is scheduled in the remaining RUs during the TXOP.
  • This scheduling allows for synchronous viewing experiences on VR/AR devices.

Potential applications of this technology:

  • Enhancing the user experience in VR/AR applications by providing synchronized scene updates.
  • Enabling multiplayer VR/AR experiences with real-time scene updates.
  • Improving the efficiency of network traffic management for VR/AR devices.

Problems solved by this technology:

  • Ensuring synchronized scene updates across multiple VR/AR devices in a network.
  • Optimizing network traffic management for efficient transmission of VR/AR scene updates.
  • Providing a seamless and immersive VR/AR experience for users.

Benefits of this technology:

  • Enhanced user experience with synchronized and updated VR/AR scenes.
  • Improved efficiency in network traffic management for VR/AR devices.
  • Enables multiplayer and collaborative VR/AR experiences with real-time scene updates.


Original Abstract Submitted

embodiments for virtual reality (vr) and augmented reality (ar) scenes updates at vr/ar devices in a network are described. network traffic for the scene updates is divided into traffic layers such as coarse grain (cg) layer traffic and a fine grain (fg) layer traffic for a give vr/ar scene update. the cg layer traffic is scheduled first in resource units (rus) of a plurality a transmission opportunity (txop) for a vr device and fg layer traffic is scheduled in remaining rus during the txop to provide synchronous viewing experiences to users of the vr/ar devices.