20240046755. NON-FUNGIBLE TOKENS IN GAMING simplified abstract (IGT)

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NON-FUNGIBLE TOKENS IN GAMING

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

Ethan Edsall of Sparks NV (US)

NON-FUNGIBLE TOKENS IN GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046755 titled 'NON-FUNGIBLE TOKENS IN GAMING

Simplified Explanation

The patent application describes systems and methods that provide non-fungible tokens to a player in addition to any awards given during a game.

  • The innovation provides zero, one, or more non-fungible tokens to a player during gameplay.
  • The non-fungible tokens are given in addition to any other awards or prizes received by the player.
  • The system and methods are designed to enhance the player's experience and engagement with the game.
  • The non-fungible tokens may have unique attributes, characteristics, or values that make them valuable or desirable.
  • The tokens can be collected, traded, or used in various ways within the game or in external platforms.
  • The technology ensures that players receive non-fungible tokens as part of their gameplay experience.

Potential Applications:

  • Gaming industry: This technology can be applied in various types of games, including video games, online games, and mobile games, to provide additional rewards and incentives to players.
  • Collectibles market: The non-fungible tokens can be traded or sold in the collectibles market, creating a new avenue for players to monetize their in-game achievements.
  • Virtual economies: The tokens can be used as a form of currency within virtual economies, allowing players to purchase virtual goods or services.

Problems Solved:

  • Lack of player engagement: By providing non-fungible tokens, players are incentivized to continue playing the game and strive for achievements.
  • Monetization of in-game achievements: The technology allows players to monetize their in-game accomplishments by trading or selling the non-fungible tokens.
  • Enhancing the value of virtual goods: The tokens add value to virtual goods within the game, creating a more vibrant and active virtual economy.

Benefits:

  • Increased player retention: The addition of non-fungible tokens provides an extra layer of motivation for players to continue playing the game.
  • Enhanced player experience: The tokens add a sense of collectibility and uniqueness to the gameplay, making it more enjoyable for players.
  • Monetization opportunities: Players can potentially earn real-world value by trading or selling the non-fungible tokens they acquire during gameplay.


Original Abstract Submitted

systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.