20240046735. USING NON-OPTICAL SHORT-RANGE 3D-TRACKING GESTURE & MOTION CONTROLLERS AT AN ELECTRONIC GAMING MACHINE simplified abstract (IGT)

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USING NON-OPTICAL SHORT-RANGE 3D-TRACKING GESTURE & MOTION CONTROLLERS AT AN ELECTRONIC GAMING MACHINE

Organization Name

IGT

Inventor(s)

Michael Russ of Graz (AT)

Stephan Adamek of Graz (AT)

Elisabeth Kiss of Unterpremstätten (AT)

Gerhard Pichler of Graz (AT)

Bruno Rittner of Hausmannstaetten (AT)

Thomas Trenkler of Thal bei Graz Styria (AT)

USING NON-OPTICAL SHORT-RANGE 3D-TRACKING GESTURE & MOTION CONTROLLERS AT AN ELECTRONIC GAMING MACHINE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046735 titled 'USING NON-OPTICAL SHORT-RANGE 3D-TRACKING GESTURE & MOTION CONTROLLERS AT AN ELECTRONIC GAMING MACHINE

Simplified Explanation

The patent application describes a gaming device that includes a non-optical gesture input device to detect gesture inputs performed by a user. The device also includes a processor circuit and memory. The memory contains instructions that, when executed by the processor circuit, allow the device to receive a gesture input value from the non-optical gesture input device. This input value corresponds to a user-specific gesture performed by the user. The device then associates the gesture input value with a gaming device operation to be performed and, upon receiving the gesture input value associated with the gaming device operation, the device performs the operation.

  • The patent application describes a gaming device with a non-optical gesture input device.
  • The device can detect gesture inputs performed by a user.
  • It includes a processor circuit and memory.
  • The memory contains instructions for processing gesture input values.
  • The device can associate gesture input values with gaming device operations.
  • It can perform gaming device operations based on the received gesture input values.

Potential applications of this technology:

  • Gaming devices and consoles
  • Virtual reality and augmented reality systems
  • Motion-controlled devices and applications

Problems solved by this technology:

  • Provides a more intuitive and immersive gaming experience
  • Allows users to interact with games using gestures instead of traditional input methods
  • Enhances the realism and interactivity of virtual reality and augmented reality systems

Benefits of this technology:

  • Improved user engagement and enjoyment in gaming
  • Increased accessibility for users with physical limitations
  • Enhanced user experience in virtual reality and augmented reality environments


Original Abstract Submitted

devices, systems and methods are provided. a gaming device includes a non-optical gesture input device to detect gesture inputs performed by a user, a processor circuit and a memory coupled to the processor circuit. the memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the non-optical gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.