20240046544. LAST-LEVEL PROJECTION METHOD AND APPARATUS FOR VIRTUAL AND AUGMENTED REALITY simplified abstract (INTEL CORPORATION)

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LAST-LEVEL PROJECTION METHOD AND APPARATUS FOR VIRTUAL AND AUGMENTED REALITY

Organization Name

INTEL CORPORATION

Inventor(s)

Kyle Anderson of Austin TX (US)

Wesley J. Holland of Austin TX (US)

LAST-LEVEL PROJECTION METHOD AND APPARATUS FOR VIRTUAL AND AUGMENTED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046544 titled 'LAST-LEVEL PROJECTION METHOD AND APPARATUS FOR VIRTUAL AND AUGMENTED REALITY

Simplified Explanation

The patent application describes an apparatus and method for efficient image reprojection in a virtual reality system. It involves collecting motion data from sensors, rendering image frames, generating motion transform data to adjust the frames, performing in-line reprojection, and displaying the reprojected frames.

  • Sensor interface collects motion data from one or more sensors during a virtual reality session.
  • Graphics circuitry executes graphics program code to render an image frame during the virtual reality session.
  • Processor generates motion transform data using the motion data, specifying how the image frame is to be adjusted prior to display.
  • Reprojection engine performs an in-line reprojection of the frame using the motion transform data to generate a reprojected image frame.
  • Display circuitry displays the reprojected frame.

Potential applications of this technology:

  • Virtual reality gaming: The efficient image reprojection can enhance the immersive experience in virtual reality games by reducing motion sickness and improving visual quality.
  • Virtual training simulations: This technology can be used in various training simulations, such as flight simulators or medical training, to provide realistic visuals and accurate motion tracking.
  • Architectural visualization: Architects and designers can use this technology to create virtual walkthroughs of their designs, allowing clients to experience the spaces before they are built.

Problems solved by this technology:

  • Motion sickness: By adjusting the image frames based on motion data, this technology can help reduce motion sickness commonly experienced in virtual reality.
  • Visual quality: The reprojection technique improves the visual quality of the image frames by minimizing artifacts and distortions caused by head movements.

Benefits of this technology:

  • Enhanced user experience: The efficient image reprojection improves the overall virtual reality experience by providing smoother visuals and reducing motion sickness.
  • Realistic simulations: The accurate motion tracking and reprojection enable more realistic simulations, making virtual reality applications more immersive and effective.
  • Cost-effective: By optimizing the rendering process and utilizing motion transform data, this technology can potentially reduce the computational resources required for virtual reality systems.


Original Abstract Submitted

an apparatus and method for efficient image reprojection in a virtual reality system. for example, one embodiment of an apparatus comprises: a sensor interface to collect motion data from one or more sensors during a virtual reality session; graphics circuitry to execute graphics program code to render an image frame during the virtual reality session; a processor to generate motion transform data using the motion data, the motion transform data specifying how the image frame is to be adjusted prior to display; a reprojection engine to perform an in-line reprojection of the frame using the motion transform data to generate a reprojected image frame; and display circuitry to display the reprojected frame.