20240046329. SYSTEMS AND METHODS FOR MODELING REAL-WORLD OBJECTS IN VIRTUAL SCENES simplified abstract (Shopify Inc.)

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SYSTEMS AND METHODS FOR MODELING REAL-WORLD OBJECTS IN VIRTUAL SCENES

Organization Name

Shopify Inc.

Inventor(s)

Russ Maschmeyer of Berkeley CA (US)

Eric Andrew Florenzano of San Francisco CA (US)

Brennan Letkeman of Calgary (CA)

Diego Macario Bello of Montreal (CA)

Daniel Beauchamp of Toronto (CA)

SYSTEMS AND METHODS FOR MODELING REAL-WORLD OBJECTS IN VIRTUAL SCENES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046329 titled 'SYSTEMS AND METHODS FOR MODELING REAL-WORLD OBJECTS IN VIRTUAL SCENES

Simplified Explanation

The patent application describes a computer-implemented method for generating an augmented reality (AR) version of a real-world environment. Here is a simplified explanation of the abstract:

  • Obtaining a 3D representation of a first real-world environment.
  • Identifying a real-world object of interest in a second real-world environment.
  • Determining the position of the real-world object of interest in the 3D representation of the first real-world environment.
  • Generating an AR version of the first real-world environment for presentation in the second real-world environment, based on the positioning of the real-world object of interest in the first position in the AR version.

Potential applications of this technology:

  • AR gaming: The method can be used to create interactive and immersive gaming experiences by overlaying virtual objects onto the real-world environment.
  • Navigation and wayfinding: Users can be guided through unfamiliar environments by overlaying directional cues or points of interest onto their view of the real world.
  • Product visualization: The AR version of a real-world environment can be used to showcase products or designs in a more interactive and realistic way.

Problems solved by this technology:

  • Enhancing user experience: By combining virtual elements with the real world, the method provides a more engaging and immersive experience for users.
  • Spatial understanding: The 3D representation of the real-world environment helps in accurately positioning virtual objects and providing context to the user.

Benefits of this technology:

  • Improved visualization: The AR version allows users to see virtual objects in the real world, providing a better understanding of their size, scale, and appearance.
  • Real-time interaction: Users can interact with virtual objects in real-time, enabling them to manipulate or explore the virtual elements within the real-world environment.
  • Enhanced information presentation: The AR version can overlay additional information or data onto the real-world environment, providing users with relevant and contextual information.


Original Abstract Submitted

a computer-implemented is disclosed. the method includes: obtaining a three-dimensional (3d) representation of a first real-world environment; identifying a real-world object of interest in a second real-world environment, the first real-world environment different from the second real-world environment; determining a first position in the 3d representation of the first real-world environment corresponding to the real-world object of interest; and generating an augmented reality (ar) version of the first real-world environment for presentation in the second real-world environment using the 3d representation of the first real-world environment and based on positioning the real-world object of interest in the first position in the ar version of the first real-world environment.