20240045645. SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE simplified abstract (Huawei Technologies Co., Ltd.)

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SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE

Organization Name

Huawei Technologies Co., Ltd.

Inventor(s)

Weixiang Hu of Beijing (CN)

Wei Li of Beijing (CN)

Chen Sun of Beijing (CN)

Shuailin Lv of Beijing (CN)

SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240045645 titled 'SOUND EFFECT ADJUSTMENT METHOD AND ELECTRONIC DEVICE

Simplified Explanation

The patent application discloses a method and electronic device for adjusting sound effects. The method involves a first electronic device playing a first audio and instructing a second electronic device to start an audio collection apparatus and collect ambient sound. The second electronic device is the one most likely to be carried by the user. Based on the first audio and the ambient audio, the first electronic device determines the difference between the listening sound effect of the first audio at the location of the second electronic device and the optimal sound effect. The first electronic device then adjusts the audio parameter for playing the first audio so that the listening sound effect at the location of the second electronic device reaches the optimal sound effect.

  • The method involves using two electronic devices, where the first device instructs the second device to collect ambient sound.
  • The first device analyzes the first audio and the ambient audio to determine the difference between the listening sound effect and the optimal sound effect.
  • The first device adjusts the audio parameter for playing the first audio to achieve the optimal sound effect at the location of the second device.

Potential applications of this technology:

  • Personalized sound experience: The technology can be used to adjust sound effects based on the user's location and ambient sound, providing a personalized and optimized audio experience.
  • Audio enhancement in crowded environments: By analyzing the ambient sound, the technology can adjust the audio parameters to enhance the listening experience in noisy or crowded environments.
  • Immersive audio in virtual reality: The technology can be applied to virtual reality devices to adjust the sound effects based on the user's location within the virtual environment, creating a more immersive audio experience.

Problems solved by this technology:

  • Inconsistent sound experience: The technology addresses the issue of varying sound effects in different locations by adjusting the audio parameters to achieve a consistent and optimal sound effect.
  • Ambient noise interference: By analyzing the ambient sound, the technology can mitigate the impact of background noise on the listening experience, improving the clarity and quality of the audio.

Benefits of this technology:

  • Personalized and optimized sound experience: The technology allows for customized sound effects based on the user's location and ambient sound, enhancing the overall listening experience.
  • Improved audio clarity: By adjusting the audio parameters, the technology can minimize the impact of ambient noise, resulting in clearer and more intelligible audio.
  • Enhanced immersion: In applications such as virtual reality, the technology can create a more immersive audio environment by adjusting the sound effects based on the user's location within the virtual space.


Original Abstract Submitted

this application discloses a sound effect adjustment method and an electronic device. in the method, a first electronic device that plays first audio may indicate a second electronic device to start up an audio collection apparatus, to collect an ambient sound and obtain ambient audio. the second electronic device is an electronic device with a highest possibility that a user carries the electronic device. based on the first audio and the ambient audio, the first electronic device may determine a difference between a listening sound effect of the first audio at a location of the second electronic device and an optimal sound effect. the first electronic device may adjust an audio parameter for playing the first audio, so that the listening sound effect of the first audio at the location of the second electronic device reaches the optimal sound effect.