20240045509. MODE SWITCHING FOR INTEGRATED GESTURAL INTERACTION AND MULTI-USER COLLABORATION IN IMMERSIVE VIRTUAL REALITY ENVIRONMENTS simplified abstract (ULTRAHAPTICS IP TWO LIMITED)

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MODE SWITCHING FOR INTEGRATED GESTURAL INTERACTION AND MULTI-USER COLLABORATION IN IMMERSIVE VIRTUAL REALITY ENVIRONMENTS

Organization Name

ULTRAHAPTICS IP TWO LIMITED

Inventor(s)

David Samuel Holz of San Francisco CA (US)

MODE SWITCHING FOR INTEGRATED GESTURAL INTERACTION AND MULTI-USER COLLABORATION IN IMMERSIVE VIRTUAL REALITY ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240045509 titled 'MODE SWITCHING FOR INTEGRATED GESTURAL INTERACTION AND MULTI-USER COLLABORATION IN IMMERSIVE VIRTUAL REALITY ENVIRONMENTS

Simplified Explanation

The technology disclosed in this patent application relates to user interfaces for controlling augmented reality (AR) or virtual reality (VR) environments. It involves seamlessly integrating real and virtual objects to create an augmented reality by tracking the motion of one or more real objects using a wearable sensor system. The patent also addresses the ability to switch the AR/VR presentation on or off to interact with the real world surrounding the user through a convenient mode switching gesture associated with switching between operational modes in a VR/AR enabled device.

  • The patent application focuses on user interfaces for controlling AR/VR environments.
  • It enables the seamless integration of real and virtual objects to create an augmented reality.
  • The technology tracks the motion of real objects using a wearable sensor system.
  • It allows users to switch between AR/VR presentation and the real world through a mode switching gesture.
  • The patent application aims to enhance user interaction and immersion in AR/VR experiences.

Potential Applications:

  • Gaming: The technology can be applied to enhance gaming experiences by seamlessly integrating virtual objects into the real world.
  • Training and Simulations: AR/VR environments can be used for training purposes, such as simulating real-life scenarios for medical training or flight simulations.
  • Design and Visualization: Architects, engineers, and designers can use AR/VR to visualize and interact with virtual models of their designs in real-world settings.
  • Entertainment and Media: AR/VR can be used to create immersive entertainment experiences, such as virtual concerts or interactive storytelling.

Problems Solved:

  • Seamless Integration: The technology solves the problem of seamlessly integrating real and virtual objects to create a cohesive augmented reality experience.
  • Mode Switching: The patent addresses the issue of easily switching between AR/VR presentation and the real world, allowing users to interact with their surroundings as needed.

Benefits:

  • Enhanced User Interaction: The technology improves user interaction by allowing them to seamlessly interact with both real and virtual objects.
  • Immersive Experiences: Users can experience a more immersive and realistic environment through the integration of real-world elements into the virtual space.
  • Convenience: The mode switching gesture provides a convenient way for users to switch between AR/VR and the real world, enhancing usability and practicality.


Original Abstract Submitted

the technology disclosed relates to user interfaces for controlling augmented reality (ar) or virtual reality (vr) environments. real and virtual objects can be seamlessly integrated to form an augmented reality by tracking motion of one or more real objects within view of a wearable sensor system. switching the ar/vr presentation on or off to interact with the real world surrounding them, for example to drink some soda, can be addressed with a convenient mode switching gesture associated with switching between operational modes in a vr/ar enabled device.