20240045470. SYSTEM AND METHOD FOR ENHANCED TRAINING USING A VIRTUAL REALITY ENVIRONMENT AND BIO-SIGNAL DATA simplified abstract (INTERAXON INC.)

From WikiPatents
Jump to navigation Jump to search

SYSTEM AND METHOD FOR ENHANCED TRAINING USING A VIRTUAL REALITY ENVIRONMENT AND BIO-SIGNAL DATA

Organization Name

INTERAXON INC.

Inventor(s)

Christopher Allen Aimone of Scarborough (CA)

Trevor Ce Coleman of Toronto (CA)

Ariel Stephanie Garten of Toronto (CA)

Kapil Jay Mishra Vidyarthi of Toronto (CA)

Locillo (Lou) Giuseppe Pino of Cambridge (CA)

Michael Apollo Chabior of Oakville (CA)

Paul Harrison Baranowski of Toronto (CA)

Raul Rajiv Rupsingh of Brampton (CA)

Madeline Ashby of Toronto (CA)

Paul V. Tadich of Toronto (CA)

SYSTEM AND METHOD FOR ENHANCED TRAINING USING A VIRTUAL REALITY ENVIRONMENT AND BIO-SIGNAL DATA - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240045470 titled 'SYSTEM AND METHOD FOR ENHANCED TRAINING USING A VIRTUAL REALITY ENVIRONMENT AND BIO-SIGNAL DATA

Simplified Explanation

The patent application describes a training apparatus that includes an input device and a wearable computing device with a bio-signal sensor and a display. The bio-signal sensor collects bio-signal data from the user, while the display provides an interactive virtual reality (VR) environment for the user. The user interacts with content presented in the VR environment, and their interactions and bio-signal data are scored with a user state score and a performance score. Feedback is given to the user based on these scores to enhance their training experience. The feedback can update the VR environment and trigger additional VR events for continued training.

  • The training apparatus includes an input device and a wearable computing device with a bio-signal sensor and a display.
  • The bio-signal sensor collects bio-signal data from the user.
  • The display provides an interactive VR environment for the user.
  • The user interacts with content presented in the VR environment.
  • User interactions and bio-signal data are scored with a user state score and a performance score.
  • Feedback is given to the user based on the scores to enhance their training experience.
  • The feedback can update the VR environment and trigger additional VR events for continued training.

Potential Applications

  • Training in various fields such as sports, medicine, and military.
  • Rehabilitation and physical therapy.
  • Skill development in virtual environments.

Problems Solved

  • Lack of real-time feedback during training.
  • Limited interactivity in traditional training methods.
  • Difficulty in monitoring and analyzing bio-signals during training.

Benefits

  • Enhanced training experience through interactive VR environments.
  • Real-time feedback to improve performance.
  • Personalized training based on bio-signal data.
  • Increased engagement and motivation during training.


Original Abstract Submitted

a training apparatus has an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“vr”) environment for a user. the bio-signal sensor receives bio-signal data from the user. the user interacts with content that is presented in the vr environment. the user interactions and bio-signal data are scored with a user state score and a performance scored. feedback is given to the user based on the scores in furtherance of training. the feedback may update the vr environment and may trigger additional vr events to continue training.