20240042318. GAMING WITH EARPIECE 3D AUDIO simplified abstract (BRAGI GmbH)

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GAMING WITH EARPIECE 3D AUDIO

Organization Name

BRAGI GmbH

Inventor(s)

Maximilian Ilse of München (DE)

Peter Vincent Boesen of München (DE)

GAMING WITH EARPIECE 3D AUDIO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240042318 titled 'GAMING WITH EARPIECE 3D AUDIO

Simplified Explanation

The patent application describes a method for enhancing the gaming experience by combining game sound with environmental audio to create a composite audio signal. This signal is then transduced at the earpiece to provide a three-dimensional audio experience.

  • Sensing environmental audio with at least one microphone of an earpiece
  • Combining game sound with the environmental audio to create a composite audio signal
  • Transducing the composite audio signal at the earpiece
  • Positioning the game sound within a three-dimensional audio environment
  • Providing a three-dimensional audio experience through transduction of the composite audio signal

Potential Applications:

  • Enhancing the gaming experience by creating a more immersive audio environment
  • Improving the realism of virtual reality (VR) and augmented reality (AR) gaming experiences
  • Enhancing audio in other entertainment applications such as movies or music

Problems Solved:

  • Lack of immersion in gaming experiences due to limited audio capabilities
  • Difficulty in creating a realistic audio environment in virtual reality or augmented reality applications
  • Inability to fully capture and reproduce environmental audio in gaming or entertainment settings

Benefits:

  • Enhanced gaming experience with more realistic and immersive audio
  • Improved audio quality in virtual reality and augmented reality applications
  • Increased user engagement and enjoyment in gaming and entertainment activities


Original Abstract Submitted

a method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. the game sound may be positioned within a three-dimensional audio environment. the composite audio signal may be transduced to provide a three-dimensional audio experience.