20240042313. MULTI-USER CROSS-DEVICE SYNCHRONIZATION OF METAVERSE INSTANTIATION simplified abstract (Sony Interactive Entertainment Inc.)

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MULTI-USER CROSS-DEVICE SYNCHRONIZATION OF METAVERSE INSTANTIATION

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Warren Benedetto of San Mateo CA (US)

MULTI-USER CROSS-DEVICE SYNCHRONIZATION OF METAVERSE INSTANTIATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240042313 titled 'MULTI-USER CROSS-DEVICE SYNCHRONIZATION OF METAVERSE INSTANTIATION

Simplified Explanation

The patent application describes a method for establishing a multi-player session in a metaverse, where users can participate. The method involves determining if the application generating the metaverse is installed on the local devices of the selected users. If the application is installed, a corresponding local instance of the application is launched. If the application is not installed, a corresponding cloud instance of the application is launched on a cloud-based streaming server. The method enables the start of the multi-player session once all instances of the application for the users have been launched.

  • The method allows users to participate in a multi-player session in a metaverse.
  • It checks if the application generating the metaverse is installed on the local devices of the users.
  • If the application is installed, a local instance of the application is launched.
  • If the application is not installed, a cloud instance of the application is launched on a streaming server.
  • The method ensures that all instances of the application for the users have been launched before starting the multi-player session.

Potential Applications:

  • Online gaming platforms can use this method to enable multi-player sessions in a metaverse, allowing users to interact and play games together.
  • Virtual reality (VR) platforms can utilize this method to create shared experiences in a metaverse, where users can explore virtual environments together.
  • Social networking platforms can incorporate this method to enable users to meet and interact with each other in a virtual space.

Problems Solved:

  • The method solves the problem of enabling multi-player sessions in a metaverse for users who have the application installed on their local devices.
  • It also solves the problem of allowing users without the application installed to still participate in the metaverse by launching a cloud instance of the application.

Benefits:

  • Users can easily join and participate in multi-player sessions in a metaverse, regardless of whether they have the application installed or not.
  • The method provides a seamless experience by launching the appropriate instance of the application based on the user's device.
  • It allows for a larger user base to engage in the metaverse, as users without the application can still participate through the cloud instance.


Original Abstract Submitted

a method including receiving a request to establish a multi-player session for users to enable participation in a metaverse. the method including determining whether an application generating the metaverse is installed on local devices of the users selected for participation in the metaverse by the users. the method including launching a corresponding local instance of the application when the application is installed on a corresponding local device. the method including launching a corresponding cloud instance of the application on a cloud based streaming server when the application is not installed on the corresponding local device. the method including determining that each instance of the application for the users has been launched, wherein each instance for the users is a local instance or a cloud instance. the method including enabling a start of the multi-player session when the instances of the application for the users has been launched.