20240040313. Wearable Audio Device Within a Distributed Audio Playback System simplified abstract (Sonos, Inc.)

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Wearable Audio Device Within a Distributed Audio Playback System

Organization Name

Sonos, Inc.

Inventor(s)

Alexia Delhoume of Boston MA (US)

Brian Roberts of Boston MA (US)

Elizabeth Dolman of Boston MA (US)

Wearable Audio Device Within a Distributed Audio Playback System - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240040313 titled 'Wearable Audio Device Within a Distributed Audio Playback System

Simplified Explanation

The abstract of this patent application describes a media system that includes non-wearable playback devices, a gateway device, and a wearable playback device. The non-wearable playback devices are able to receive and play media content in synchrony with each other. The gateway device is connected to at least one of the non-wearable playback devices and is able to receive the media content. The wearable playback device includes a microphone and a transducer, and is connected to the gateway device. It is able to receive the media content and simultaneously play ambient audio received through the microphone and the media content through the transducer, while the non-wearable playback devices play the media content.

  • The media system includes non-wearable playback devices, a gateway device, and a wearable playback device.
  • The non-wearable playback devices can receive and play media content in synchrony with each other.
  • The gateway device is connected to at least one non-wearable playback device and can receive the media content.
  • The wearable playback device has a microphone and a transducer, and is connected to the gateway device.
  • The wearable playback device can receive the media content and play ambient audio received through the microphone and the media content through the transducer simultaneously.
  • The non-wearable playback devices continue playing the media content while the wearable playback device plays both ambient audio and media content.

Potential applications of this technology:

  • Enhanced audio experiences in group settings, such as synchronized playback of media content in a home theater system.
  • Immersive audio experiences in virtual reality or augmented reality applications, where the wearable playback device can provide ambient audio while the non-wearable playback devices provide the main audio content.

Problems solved by this technology:

  • Lack of synchronized playback in multi-device media systems, ensuring a seamless and coordinated audio experience.
  • Difficulty in integrating ambient audio with media content in wearable devices, allowing for simultaneous playback of both.

Benefits of this technology:

  • Enhanced audio immersion and synchronization in multi-device media systems.
  • Improved user experience in virtual reality or augmented reality applications with synchronized ambient audio and media content.


Original Abstract Submitted

a media system comprises one or more non-wearable playback devices, a gateway device, and a wearable playback device. the one or more non-wearable playback devices are configured to receive media content and to play the media content in synchrony with one another. the gateway device is commutatively coupled with at least one of the non-wearable playback devices and is configured to receive the media content. the wearable playback device comprises a microphone and a transducer and is commutatively coupled to the gateway device. the wearable playback device is configured to receive the media content and to simultaneously play ambient audio received via the microphone and the media content via the transducer while the one or more non-wearable playback devices play the media content.