20240038085. INTERACTIVE GAME SYSTEM AND VIRTUAL WORLD FOR EDUCATING USERS ABOUT CRYPTOCURRENCY simplified abstract (Truist Bank)

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INTERACTIVE GAME SYSTEM AND VIRTUAL WORLD FOR EDUCATING USERS ABOUT CRYPTOCURRENCY

Organization Name

Truist Bank

Inventor(s)

Oneka Williams of Atlanta GA (US)

Chuong Dinh of Atlanta GA (US)

Gregory Phillips of Atlanta GA (US)

INTERACTIVE GAME SYSTEM AND VIRTUAL WORLD FOR EDUCATING USERS ABOUT CRYPTOCURRENCY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240038085 titled 'INTERACTIVE GAME SYSTEM AND VIRTUAL WORLD FOR EDUCATING USERS ABOUT CRYPTOCURRENCY

Simplified Explanation

The patent application describes an interactive game system and virtual world that educates users about cryptocurrency.

  • The system generates a 3D virtual world for a video game, including game objects and a virtual avatar representing a user.
  • The virtual avatar can move within the virtual world and interact with the game objects.
  • When the virtual avatar interacts with a game object, the system detects the interaction and selects a learning module.
  • The learning module is chosen from a group of modules based on the game object.
  • The selected learning module provides an educational tutorial to teach the user about cryptocurrency.
  • The system then executes the learning module to provide the tutorial to the user.

Potential applications of this technology:

  • Education: This system can be used as a tool to educate users about cryptocurrency in an interactive and engaging manner.
  • Gaming: The virtual world and interactive gameplay can attract users who are interested in both gaming and cryptocurrency.

Problems solved by this technology:

  • Lack of engaging educational resources: This system provides a fun and interactive way to learn about cryptocurrency, addressing the issue of traditional educational resources being less engaging.
  • Limited understanding of cryptocurrency: Many users may have limited knowledge or misconceptions about cryptocurrency. This system helps to bridge the knowledge gap and provide accurate information.

Benefits of this technology:

  • Interactive learning: Users can actively participate in the virtual world and learn about cryptocurrency through hands-on experiences.
  • Engaging and immersive: The 3D virtual world and interactive gameplay make the learning experience more engaging and immersive.
  • Personalized learning: The system selects learning modules based on the user's interactions, allowing for personalized learning experiences tailored to individual needs.


Original Abstract Submitted

some examples described herein involve an interactive game system and virtual world for educating users about cryptocurrency. in one example, a system can generate a three-dimensional (3d) virtual world for a video game. the 3d virtual world can include game objects and a virtual avatar representing a user, where the virtual avatar is movable within the 3d virtual world to interact with the game objects. the system can detect an interaction between the virtual avatar and one of the game objects within the 3d virtual world and, in response to detecting the interaction, select a learning module. the system can select the learning module from among a group of learning modules based on the game object. the learning module can be configured to provide an educational tutorial to teach the user about cryptocurrency. the system can then execute the learning module to provide the educational tutorial to the user.