20240037884. PERFORMANCE RECORDING METHOD AND APPARATUS IN VIRTUAL SCENARIO, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT simplified abstract (Tencent Technology (Shenzhen) Company Limited)

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PERFORMANCE RECORDING METHOD AND APPARATUS IN VIRTUAL SCENARIO, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

Organization Name

Tencent Technology (Shenzhen) Company Limited

Inventor(s)

Jingjing He of Shenzhen (CN)

Meng Qiu of Shenzhen (CN)

Dancheng Zou of Shenzhen (CN)

Boyi Liu of Shenzhen (CN)

Yu Deng of Shenzhen (CN)

Jieqi Xie of Shenzhen (CN)

Cong Tian of Shenzhen (CN)

Weijian Cui of Shenzhen (CN)

PERFORMANCE RECORDING METHOD AND APPARATUS IN VIRTUAL SCENARIO, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240037884 titled 'PERFORMANCE RECORDING METHOD AND APPARATUS IN VIRTUAL SCENARIO, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

Simplified Explanation

The patent application describes an application that allows users to play a performance of a virtual object in a virtual scenario using an electronic device. The method involves displaying a virtual object with a performance costume in the virtual scenario. When the user interacts with the virtual object, the application plays background audio and displays a performance action corresponding to the costume. The application automatically replaces the costume with a different one when the background audio changes.

  • The application allows users to perform with virtual objects in a virtual scenario.
  • Users can interact with the virtual object to trigger performance actions and background audio.
  • The application automatically changes the performance costume based on the background audio.
  • The method provides a dynamic and immersive experience for users.

Potential applications of this technology:

  • Virtual reality gaming: Users can play as virtual characters and perform actions in a virtual environment.
  • Virtual concerts or performances: Artists can use this technology to create virtual performances with interactive elements.
  • Virtual training simulations: This technology can be used to create realistic training scenarios for various industries.
  • Virtual storytelling: Users can engage with virtual characters and participate in interactive narratives.

Problems solved by this technology:

  • Enhances user engagement and immersion in virtual scenarios.
  • Provides a more interactive and dynamic experience compared to static virtual objects.
  • Allows for real-time adaptation of performance costumes based on audio cues.

Benefits of this technology:

  • Provides a more immersive and interactive experience for users.
  • Allows for creative expression and performance in virtual environments.
  • Can be used for entertainment, training, and storytelling purposes.
  • Enhances the realism and engagement of virtual scenarios.


Original Abstract Submitted

this application provides a method for playing a performance of a virtual object in a virtual scenario performed by an electronic device. the method includes: displaying a virtual object outfitted with a first performance costume in the virtual scenario; in response to a user operation for the virtual object, playing a first part of background audio and displaying a first performance action performed by the virtual object outfitted with the first performance costume corresponding to the first part of the background audio; and automatically replacing the first performance costume outfitted for the virtual object with a second performance costume outfitted for the virtual object in response to the background audio changing from the first part to a second part corresponding to the second performance costume.