20240033619. IMPAIRED PLAYER ACCESSABILITY WITH OVERLAY LOGIC PROVIDING HAPTIC RESPONSES FOR IN-GAME EFFECTS simplified abstract (Sony Interactive Entertainment LLC)

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IMPAIRED PLAYER ACCESSABILITY WITH OVERLAY LOGIC PROVIDING HAPTIC RESPONSES FOR IN-GAME EFFECTS

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Alessandra Luizello of San Mateo CA (US)

Steven Osman of San Mateo CA (US)

IMPAIRED PLAYER ACCESSABILITY WITH OVERLAY LOGIC PROVIDING HAPTIC RESPONSES FOR IN-GAME EFFECTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240033619 titled 'IMPAIRED PLAYER ACCESSABILITY WITH OVERLAY LOGIC PROVIDING HAPTIC RESPONSES FOR IN-GAME EFFECTS

Simplified Explanation

The abstract describes a method for generating video frames and haptic responses in a video game. The method involves executing game logic to generate video frames and game state data. An effect is identified based on the game state data, and this effect is translated into a haptic response that can be felt by the player simultaneously with the video frame. The haptic response communicates a gaming experience rendered by the effect in the video frame.

  • The method involves executing game logic to generate video frames and game state data.
  • An effect is identified based on the game state data.
  • The effect is translated into a haptic response.
  • The haptic response is presented to the player simultaneously with the video frame.
  • The haptic response communicates a gaming experience rendered by the effect in the video frame.

Potential applications of this technology:

  • Enhancing the immersive experience in video games by providing haptic feedback that corresponds to in-game events.
  • Improving accessibility in video games by providing haptic cues for players with visual impairments.
  • Adding an additional layer of realism and engagement to virtual reality (VR) gaming experiences.

Problems solved by this technology:

  • Lack of haptic feedback in video games, which can limit the overall gaming experience.
  • Difficulty in conveying certain in-game events or experiences solely through visual or auditory cues.
  • Limited accessibility for players with visual impairments who rely on haptic feedback.

Benefits of this technology:

  • Enhanced immersion and engagement for players through the integration of haptic feedback.
  • Improved accessibility and inclusivity in video games.
  • Increased realism and sensory experience in virtual reality gaming.


Original Abstract Submitted

a method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. the method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. the method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.