20240033613. RELOCATABLE LOCATION-BASED GAMIFIED APPLICATIONS simplified abstract (Unknown Organization)

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RELOCATABLE LOCATION-BASED GAMIFIED APPLICATIONS

Organization Name

Unknown Organization

Inventor(s)

Reuven Bakalash (US)

RELOCATABLE LOCATION-BASED GAMIFIED APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240033613 titled 'RELOCATABLE LOCATION-BASED GAMIFIED APPLICATIONS

Simplified Explanation

The patent application describes a system and methods for creating a location-based gamified application that can be played by one or more player units on a playground. The system includes player units that execute and play the gamified application, a location-based mobile game application that tracks and supervises the creation of the gamified application, a gaming content module that stores various media contents required for the creation of the gamified application, and a database that stores customization and relocation tools organized in hierarchical templates. The location-based gamified application can be customized automatically or manually for different playing sites and players.

  • The system allows for the creation of a location-based gamified application that can be played on a playground.
  • Player units execute and play the gamified application, while a location-based mobile game application tracks and supervises the game.
  • A gaming content module stores various media contents required for the creation of the gamified application.
  • The database stores customization and relocation tools organized in hierarchical templates.
  • The location-based gamified application can be customized for different playing sites and players.

Potential applications of this technology:

  • Outdoor gaming experiences: The system can be used to create interactive and immersive gaming experiences in outdoor environments, such as parks or recreational areas.
  • Educational games: The location-based gamified application can be utilized in educational settings to create interactive and engaging learning experiences.
  • Team-building activities: The system can be employed for team-building exercises or corporate events, where players can engage in collaborative gameplay on a playground.

Problems solved by this technology:

  • Lack of interactive outdoor gaming experiences: The system addresses the need for interactive and engaging gaming experiences in outdoor environments by combining location-based technology with gamification.
  • Limited customization options: The system provides customization tools and templates, allowing for the creation of unique and tailored gamified applications for different playing sites and players.

Benefits of this technology:

  • Enhanced engagement: The combination of location-based gaming and gamification elements can enhance player engagement and immersion in the gameplay experience.
  • Flexibility and adaptability: The system's ability to customize and relocate the gamified application allows for flexibility in gameplay and the adaptation to different playing sites and players.
  • Interactive learning: The system can be utilized in educational settings to create interactive and experiential learning opportunities, making learning more engaging and enjoyable.


Original Abstract Submitted

“systems and methods for creating a location-based gamified application configured to be played by one or more player units on a playground are disclosed. the system comprising one or more player units configured to execute and play the gamified application and a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. the system further comprises a gaming content module configured to store a plurality of contents of different media required for creation of the gamified application and a database storing a plurality of customization and relocation tools, wherein the tools are organized in a plurality of hierarchical templates. the location-based gamified application may be created as a relocatable location-based gamified application which can be customized automatically or manually for a plurality of playing sites and players.”