20240031768. METHODS, APPARATUS AND SYSTEMS FOR POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO simplified abstract (DOLBY LABORATORIES LICENSING CORPORATION)

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METHODS, APPARATUS AND SYSTEMS FOR POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO

Organization Name

DOLBY LABORATORIES LICENSING CORPORATION

Inventor(s)

Nicolas R. Tsingos of San Francisco CA (US)

David S. Mcgrath of Rose Bay (AU)

Freddie Sanchez of Berkeley CA (US)

Antonio Mateos Sole of Barcelona (ES)

METHODS, APPARATUS AND SYSTEMS FOR POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240031768 titled 'METHODS, APPARATUS AND SYSTEMS FOR POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO

Simplified Explanation

The abstract of this patent application describes a system for determining the positions of speakers at a media consumption site and adjusting the gain of audio content based on these positions. The system receives audio information in both object-based and ring-based channel formats.

  • The gain adjustment value for a sound content portion in the object-based format is determined based on the position of the sound content portion and the positions of the speakers.
  • The gain adjustment value for each ring-based channel in a set of ring-based channels is determined based on the ring to which the channel belongs and the positions of the speakers.

Potential applications of this technology:

  • Enhanced surround sound experience: By adjusting the gain of audio content based on the positions of speakers, this technology can provide a more immersive and realistic surround sound experience for media consumers.
  • Personalized audio settings: The system can tailor the gain adjustment values based on the positions of individual speakers, allowing for personalized audio settings that optimize the listening experience for each user.
  • Virtual reality and gaming: This technology can be applied in virtual reality and gaming environments to enhance the spatial audio effects, making the experience more immersive and realistic.

Problems solved by this technology:

  • Inconsistent audio levels: By adjusting the gain of audio content based on the positions of speakers, this technology can help solve the problem of inconsistent audio levels across different speakers, ensuring a balanced and uniform sound experience.
  • Localization of sound sources: The system can accurately determine the positions of sound content portions and adjust the gain accordingly, improving the localization of sound sources and enhancing the overall audio quality.

Benefits of this technology:

  • Improved audio immersion: By adjusting the gain of audio content based on speaker positions, this technology can create a more immersive and realistic audio experience, enhancing the enjoyment of media consumers.
  • Personalized audio settings: The ability to tailor gain adjustment values based on individual speaker positions allows for personalized audio settings, catering to the preferences and needs of each user.
  • Enhanced spatial audio effects: This technology can enhance the spatial audio effects in virtual reality, gaming, and other immersive media environments, providing a more realistic and engaging audio experience.


Original Abstract Submitted

the positions of a plurality of speakers at a media consumption site are determined. audio information in an object-based format is received. gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. audio information in a ring-based channel format is received. gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.