20240031766. SOUND PROCESSING METHOD AND APPARATUS THEREOF simplified abstract (Beijing Honor Device Co., Ltd.)

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SOUND PROCESSING METHOD AND APPARATUS THEREOF

Organization Name

Beijing Honor Device Co., Ltd.

Inventor(s)

Beibei Hu of Beijing (CN)

Jianfeng Xu of Beijing (CN)

SOUND PROCESSING METHOD AND APPARATUS THEREOF - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240031766 titled 'SOUND PROCESSING METHOD AND APPARATUS THEREOF

Simplified Explanation

The patent application describes a sound processing method and apparatus for an electronic device, such as a mobile phone, that allows the device to learn and match a user's actions with appropriate music material. This creates an entertaining and interactive effect while playing audio and enhances the user's interaction with the audio being played.

  • The electronic device learns a user's action and matches it with a music material.
  • The user can drive the electronic device to perform an action through their own action, such as shaking their head or hands, while playing audio.
  • The electronic device recognizes the user's actions through movement detection.
  • The device determines a music material that matches the action based on a preset association relationship.
  • This adds an entertaining interactive effect to the audio being played and increases the fun of the audio playing process.
  • It meets the user's requirement of interacting with the audio being played.

Potential applications of this technology:

  • Entertainment devices: This technology can be applied to various entertainment devices, such as gaming consoles, virtual reality headsets, or smart speakers, to enhance the user's experience and make it more interactive.
  • Fitness devices: Fitness trackers or smartwatches can utilize this technology to provide users with a more engaging and motivating workout experience by matching their exercise actions with appropriate music.
  • Educational devices: Learning platforms or language learning apps can incorporate this technology to make the learning process more interactive and engaging for students.

Problems solved by this technology:

  • Lack of interactivity in audio playback: This technology solves the problem of passive audio playback by allowing users to actively interact with the audio through their actions, adding a new level of engagement.
  • Limited entertainment options: By matching user actions with appropriate music material, this technology provides users with a wider range of entertainment options and enhances the overall entertainment experience.

Benefits of this technology:

  • Enhanced user experience: The interactive and entertaining effect created by matching user actions with music material adds a new dimension to audio playback, making it more enjoyable for users.
  • Increased engagement: By allowing users to actively participate in the audio playback process, this technology increases user engagement and immersion.
  • Personalization: The ability to learn and match user actions with music material allows for a personalized audio experience tailored to the user's preferences and actions.


Original Abstract Submitted

this application provides a sound processing method and apparatus thereof. when the method is implemented, an electronic device such as a mobile phone may learn a device action and a music material matching the action. in this way, a user may drive the electronic device to perform an action through his own action (such as shaking his head, shaking his hands, or the like) when playing audio. the electronic device may recognize the actions through movement detection, and determine a music material matching the action according to a preset association relationship, so as to add an entertaining interactive effect to the audio being played, increase fun of an audio playing process, and meet a requirement of the user interacting with the audio being played.