20240029475. CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION simplified abstract (IGT)

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CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION

Organization Name

IGT

Inventor(s)

David Small of Moncton (CA)

David Froy, Jr. of Lakeville-Westmoreland (CA)

Michael Russ of Graz Styria (AT)

Stefan Keilwert of St. Josef (AT)

Sven Aurich of Schwanberg (AT)

Fayez Idris of Dieppe (CA)

Daniel Landry of Moncton (CA)

CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240029475 titled 'CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION

Simplified Explanation

The patent application describes a gaming system, method, and device that use image data to enhance the player experience. The system includes a processor circuit and memory with machine-readable instructions that perform various operations. These operations involve receiving image data from a camera, which includes visual signals of a player, and determining player action components from the image data. The player action components represent different player attributes that correspond to the player's emotional state. Based on these attributes, the system predicts the player's action and triggers a casino-related action that corresponds to the predicted action.

  • The patent application describes a gaming system that utilizes image data to enhance the player experience.
  • The system includes a processor circuit and memory with machine-readable instructions.
  • The system receives image data from a camera, which captures visual signals of a player.
  • The image data is analyzed to determine player action components, representing different player attributes.
  • These player attributes correspond to the emotional state of the player.
  • Based on the player attributes, the system predicts the player's action.
  • The system then triggers a casino-related action that corresponds to the predicted action.

Potential Applications:

  • This technology can be applied in the gaming industry to provide a more immersive and personalized player experience.
  • It can be used in casinos to enhance the interaction between players and the gaming environment.
  • The system can be integrated into virtual reality or augmented reality gaming platforms to create more realistic and engaging gameplay.

Problems Solved:

  • The technology solves the problem of limited player interaction in traditional gaming systems.
  • It addresses the challenge of providing a personalized gaming experience based on the player's emotional state.
  • The system overcomes the limitations of conventional gaming devices by incorporating image data analysis to determine player attributes.

Benefits:

  • The technology enhances the player experience by providing a more immersive and interactive gaming environment.
  • It allows for personalized gameplay based on the player's emotional state, leading to a more engaging experience.
  • The system can potentially increase player satisfaction and retention in the gaming industry.


Original Abstract Submitted

a gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. a system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. the player action components include multiple different player attributes that correspond to an emotional state of the player. operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.