20240029366. DIGITAL CONTENT PLATFORM INCLUDING METHODS AND SYSTEM FOR RECORDING AND STORING DIGITAL CONTENT simplified abstract (Gravity Jack, LLC)

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DIGITAL CONTENT PLATFORM INCLUDING METHODS AND SYSTEM FOR RECORDING AND STORING DIGITAL CONTENT

Organization Name

Gravity Jack, LLC

Inventor(s)

Jennifer Richey of Liberty Lake WA (US)

Aaron Luke Richey of Liberty Lake WA (US)

Ryan Kennedy of Spokane Valley WA (US)

Mark Buche of Houston TX (US)

Marc Rollins of Spokane WA (US)

Cooper Brown of Spokane WA (US)

Brandon Millsap of Spokane WA (US)

Carrie Millsap of Spokane WA (US)

Abigail Richey of Liberty Lake WA (US)

DIGITAL CONTENT PLATFORM INCLUDING METHODS AND SYSTEM FOR RECORDING AND STORING DIGITAL CONTENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240029366 titled 'DIGITAL CONTENT PLATFORM INCLUDING METHODS AND SYSTEM FOR RECORDING AND STORING DIGITAL CONTENT

Simplified Explanation

The digital content platform described in the patent application is a collection of innovative technologies that aim to democratize innovation and technology for the masses. The platform utilizes blockchain technology and cryptocurrency to implement a liking system that allows creators to mint their content as an NFT (non-fungible token) and users can "like" the content using carbon12 cryptocurrency. This system restores ownership to creators and provides users with an ad-free viewing experience tailored to their preferences.

The platform also features a recording methodology that enables users to create 3D digital content and post it on the platform. This content can be displayed in the user's physical environment, creating a holographic experience that feels immersive and lifelike. The platform utilizes a revolutionary storage method that allows 3D files to be stored at a similar size as traditional video files. This makes the invention more cost and time-efficient while transmitting higher resolution content compared to current methods of sending 3D content.

Potential applications of this technology:

  • Digital content creation and sharing
  • Virtual and augmented reality experiences
  • Gaming and interactive media
  • Advertising and marketing campaigns
  • Education and training simulations

Problems solved by this technology:

  • Lack of ownership and control over digital content for creators
  • Advertisements and distractions in the viewing experience
  • Limited options for creating and sharing 3D content
  • Large file sizes and slow transmission of 3D content

Benefits of this technology:

  • Restores ownership and control to content creators
  • Provides users with an ad-free and personalized viewing experience
  • Enables the creation and sharing of immersive 3D content
  • Reduces file sizes and improves transmission efficiency for 3D content.


Original Abstract Submitted

the digital content platform is a series of groundbreaking technologies, namely its innovative blockchain-based scarcity liking system, its 3d augmented reality recording methodology, and its storage and transmission mechanism of that 3d content. the technology behind the present invention solves multiple issues that currently exist within the technology space to democratize innovation and technology for the masses. the present invention uses cryptocurrency and blockchain technology to implement a liking system that allows creators to mint their content as an nft that users can then “like” with carbon12 cryptocurrency, effectively restoring creators to a position of ownership over their data and allowing users to view content in an ad-free environment catered to their experience. additionally, the platform features a recording method that enables users to create 3d digital content and post it to the platform so that users can display content in their physical environment, creating a holographic experience that feels as though the creator is right there with the user. the platform implements a revolutionary method of storage that stores 3d files at roughly the same size as a traditional video file. additionally, in a fully owned ecosystem (like the platform), data can be transmitted more quickly and almost as compact as traditional video, making the present invention more cost and time-efficient while transmitting higher resolution content than current methods of sending 3d content.