20240029279. SYSTEMS AND METHODS FOR GENERATING AUGMENTED REALITY SCENES simplified abstract (SHOPIFY INC.)

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SYSTEMS AND METHODS FOR GENERATING AUGMENTED REALITY SCENES

Organization Name

SHOPIFY INC.

Inventor(s)

Russ Maschmeyer of Berkeley CA (US)

Eric Andrew Florenzano of San Francisco CA (US)

Brennan Letkeman of Calgary (CA)

Diego Macario Bello of Montreal (CA)

Daniel Beauchamp of Toronto (CA)

SYSTEMS AND METHODS FOR GENERATING AUGMENTED REALITY SCENES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240029279 titled 'SYSTEMS AND METHODS FOR GENERATING AUGMENTED REALITY SCENES

Simplified Explanation

The patent application describes a computer-implemented method for obtaining three-dimensional geometric scan data and texture data for a defined space with interior surfaces, including at least one wall. The method also involves detecting an object that is occluding one of the interior surfaces based on the scan data. In response to detecting the object, the method identifies the portion of the occluded interior surface and estimates texture data for that portion based on the existing texture data for the defined space. The method then outputs texture data for all the interior surfaces based on the existing texture data and the estimated texture data for the occluded portion.

  • The method obtains 3D scan data and texture data for a defined space with interior surfaces.
  • It detects objects that are occluding the interior surfaces based on the scan data.
  • It identifies the occluded portion of the interior surface and estimates texture data for that portion.
  • It outputs texture data for all the interior surfaces based on the existing texture data and the estimated texture data for the occluded portion.

Potential applications of this technology:

  • Augmented reality and virtual reality applications that require accurate representation of interior spaces.
  • Interior design and architecture software that can automatically fill in missing texture data for occluded surfaces.
  • Gaming and simulation applications that require realistic rendering of interior environments.

Problems solved by this technology:

  • Incomplete or missing texture data for occluded surfaces in 3D models can result in inaccurate representations of interior spaces.
  • Manually filling in missing texture data for occluded surfaces can be time-consuming and labor-intensive.

Benefits of this technology:

  • Provides a more accurate and realistic representation of interior spaces in 3D models.
  • Saves time and effort by automatically estimating texture data for occluded surfaces.
  • Enhances the visual quality of augmented reality, virtual reality, and gaming applications.


Original Abstract Submitted

a computer-implemented is disclosed. the method includes: obtaining three-dimensional geometric scan data and first texture data for a defined space, the defined space defined by interior surfaces including at least one wall; detecting an object occluding a first one of the interior surfaces of the defined space based on the three-dimensional geometric scan data; in response to detecting the object: identifying a corresponding portion of the first interior surface occluded by the detected object; and estimating texture data for the corresponding portion of the first interior surface based on the first texture data for the defined space, and outputting texture data for the interior surfaces based on the first texture data for the defined space and the estimated texture data for the corresponding portion of the first interior surface