20240028652. Unknown destination in the metaverse simplified abstract (Unknown Organization)

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Unknown destination in the metaverse

Organization Name

Unknown Organization

Inventor(s)

Wesley John Boudville of Los Angeles CA (US)

Unknown destination in the metaverse - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240028652 titled 'Unknown destination in the metaverse

Simplified Explanation

The abstract of the patent application describes a solution to address uncertainty and potential harm in the metaverse. It suggests implementing safety measures before clicking on a link to a new site, such as requesting recent images of the destination and arranging for a spider or guardian avatar to meet the user upon arrival. It also mentions the ability to carry virtual items and avatars across different sites.

  • The patent application proposes implementing safety measures in the metaverse to protect users from potential harm.
  • Users can request recent images of a destination before clicking on a link to assess its safety.
  • A spider or guardian avatar can be arranged to meet the user at the destination to ensure their safety.
  • Virtual items and avatars can be carried across different sites in the metaverse.

Potential Applications:

  • Online gaming platforms could use this technology to enhance user safety and prevent encounters with harmful content or individuals.
  • Social networking platforms in the metaverse could implement these safety measures to protect users from potential harm.
  • Virtual reality experiences and simulations could benefit from these safety measures to ensure a secure and immersive environment.

Problems Solved:

  • Uncertainty and potential harm in the metaverse can be addressed by implementing safety measures before clicking on links.
  • The immersive nature of the metaverse can increase trauma if users encounter harmful content or individuals, which can be mitigated through safety measures.

Benefits:

  • Users can feel more secure and confident while exploring the metaverse, knowing that safety measures are in place.
  • The ability to carry virtual items and avatars across different sites enhances the continuity and personalization of the user's experience.
  • Implementing safety measures can help build trust and attract more users to the metaverse platforms.


Original Abstract Submitted

we address uncertainty about a metaverse link. if a user clicks and goes to a bad site, where a sex predator might accost her, the immersive nature of the metaverse can increase trauma to her. now, before clicking, she asks a search engine to show recent images of the destination. she asks that a spider at the destination meet her when she jumps to it. or a guardian avatar made by the server can do this. virtual items can be carried across sites. an avatar can carry another avatar to a site.