20240028292. METHOD FOR PLAYING AUDIO SOURCE USING USER INTERACTION AND A MUSIC APPLICATION USING THE SAME simplified abstract (Verses, Inc.)

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METHOD FOR PLAYING AUDIO SOURCE USING USER INTERACTION AND A MUSIC APPLICATION USING THE SAME

Organization Name

Verses, Inc.

Inventor(s)

Sung Wook Lee of Incheon (KR)

Kyung Tae Kim of Incheon (KR)

Jung Woo Kang of Incheon (KR)

METHOD FOR PLAYING AUDIO SOURCE USING USER INTERACTION AND A MUSIC APPLICATION USING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240028292 titled 'METHOD FOR PLAYING AUDIO SOURCE USING USER INTERACTION AND A MUSIC APPLICATION USING THE SAME

Simplified Explanation

The abstract of this patent application describes a method for playing audio sources using one or more processors. The method involves playing a set of audio sources, displaying an object for user interaction, obtaining user input for the object, and adjusting the audio source set based on the input.

  • The audio source set includes a first audio source and a second audio source.
  • A first object is displayed for user interaction.
  • User input for the first object is obtained.
  • At least a part of the audio source set is adjusted based on the input.
  • When a first input related to the first object is obtained, the audio source set is adjusted so that the output level of the first audio source selected by the first input is highest.
  • When a second input related to the first object is obtained, a random audio effect is applied to at least one audio source in the audio source set.

Potential applications of this technology:

  • Audio editing and mixing software
  • Interactive audio experiences in video games
  • Virtual reality and augmented reality applications with spatial audio

Problems solved by this technology:

  • Allows users to interact with audio sources and adjust them based on their preferences
  • Provides a method for selectively changing the audio source set based on user input
  • Enables the application of random audio effects for creative purposes

Benefits of this technology:

  • Enhanced user control and customization of audio playback
  • Improved user experience in interactive audio applications
  • Increased creativity and flexibility in audio production and design


Original Abstract Submitted

a method for playing audio source, executed by one or more processors, comprising: playing an audio source set including a first audio source and a second audio source; displaying a first object for an interaction with a user; obtaining an input for the first object; and adjusting at least a part of the audio source set based on the input; wherein in order that a selective change to the audio source set is given by the interaction with the user, when a first input related to the first object is obtained, the audio source set is adjusted so that an output level of the first audio source selected by the first input is highest, wherein in order that a random change to the audio source set is given by the interaction with the user, when a second input related to the first object is obtained, a random audio effect is applied to at least one audio source included in the audio source set.