20240028119. VEHICLE EXPERIENCE SYSTEM WITHIN A METAVERSE AND METHOD THEREOF simplified abstract (HONDA MOTOR CO., LTD.)

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VEHICLE EXPERIENCE SYSTEM WITHIN A METAVERSE AND METHOD THEREOF

Organization Name

HONDA MOTOR CO., LTD.

Inventor(s)

MATT Komich of DENVER CO (US)

CHRISTOPHER JOHN Tarchala of LOS ANGELES CA (US)

VEHICLE EXPERIENCE SYSTEM WITHIN A METAVERSE AND METHOD THEREOF - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240028119 titled 'VEHICLE EXPERIENCE SYSTEM WITHIN A METAVERSE AND METHOD THEREOF

Simplified Explanation

The present disclosure describes a system within a virtual world, specifically a metaverse, where users can experience a vehicle through a dealership environment. The system includes a metaverse server connected to a client computer, allowing users to enter the metaverse. The metaverse server opens a dealership environment within a metaverse application, providing a virtual scene with replicated vehicles from a physical dealership. The system also includes an object experience engine that allows users to interact with the vehicles within the metaverse application.

  • The system allows users to experience a vehicle through a virtual dealership environment within a metaverse.
  • Users can enter the metaverse through a client computer connected to a metaverse server.
  • The dealership environment within the metaverse application provides a virtual scene with replicated vehicles from a physical dealership.
  • The object experience engine enables users to interact with the vehicles within the metaverse application.

Potential applications of this technology:

  • Virtual test drives: Users can experience driving a vehicle virtually before making a purchase decision.
  • Virtual showroom: Dealerships can showcase their vehicles in a virtual environment, allowing users to explore and interact with them remotely.
  • Virtual sales consultations: Sales representatives can guide users through the virtual dealership, providing information and answering questions about the vehicles.

Problems solved by this technology:

  • Distance limitations: Users can access and experience vehicles from a dealership without being physically present.
  • Cost and logistics: Dealerships can showcase a larger inventory of vehicles virtually without the need for physical space or transportation.
  • Convenience and accessibility: Users can explore and interact with vehicles at any time and from anywhere with an internet connection.

Benefits of this technology:

  • Enhanced customer experience: Users can have a more immersive and interactive experience when exploring and experiencing vehicles.
  • Increased sales opportunities: Virtual test drives and showroom experiences can attract more potential customers and facilitate the sales process.
  • Cost and resource efficiency: Dealerships can reduce costs associated with physical showrooms and inventory management.


Original Abstract Submitted

the present disclosure relates to a virtual world where interactions between computer-generated participants or users may occur. more particularly, this disclosure describes a system within a metaverse that allows the participants to involve themselves in experiencing a vehicle through a dealership environment. in one illustrative embodiment, a metaverse server may be coupled to a client computer through a network with the client computer allowing a user to enter into the metaverse. the metaverse server may open the dealership environment within a metaverse application. the dealership environment may provide at least one vehicle in a context of a multidimensional virtual scene, wherein the at least one vehicle is replicated from a physical vehicle at a dealership. the system may include an object experience engine coupled to the metaverse application which provides interactions with the at least one vehicle from the dealership environment within the metaverse application.