20240027768. LENS BASED ON HUMAN VISUAL SYSTEM, VIDEO SEE-THROUGH APPARATUS EMPLOYING THE LENS, AND METHOD OF DESIGNING THE LENS simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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LENS BASED ON HUMAN VISUAL SYSTEM, VIDEO SEE-THROUGH APPARATUS EMPLOYING THE LENS, AND METHOD OF DESIGNING THE LENS

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Youngmo Jeong of Suwon-si (KR)

Jongchul Choi of Suwon-si (KR)

LENS BASED ON HUMAN VISUAL SYSTEM, VIDEO SEE-THROUGH APPARATUS EMPLOYING THE LENS, AND METHOD OF DESIGNING THE LENS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240027768 titled 'LENS BASED ON HUMAN VISUAL SYSTEM, VIDEO SEE-THROUGH APPARATUS EMPLOYING THE LENS, AND METHOD OF DESIGNING THE LENS

Simplified Explanation

The abstract describes a lens that is designed to interface with a user's pupil and a display surface. The lens includes an aperture stop that faces the user's pupil and defines multiple sub-stop areas corresponding to different gaze directions within the user's field of view. The orientation of these sub-stop areas is based on the human visual system.

  • The lens is configured to interact with the user's pupil and the display surface.
  • The lens includes an aperture stop that faces the user's pupil.
  • The aperture stop defines multiple sub-stop areas for different gaze directions.
  • The orientation of the sub-stop areas is based on the human visual system.

Potential Applications:

  • Virtual reality headsets: The lens can improve the visual experience by optimizing the sub-stop areas for different gaze directions, enhancing immersion and reducing eye strain.
  • Augmented reality glasses: The lens can provide clear and accurate visual information by aligning the sub-stop areas with the user's gaze direction, improving the overall user experience.

Problems Solved:

  • Eye strain: By aligning the sub-stop areas with the user's gaze direction, the lens reduces the need for the eyes to constantly adjust, minimizing eye strain and fatigue.
  • Visual distortion: The lens ensures that the user's gaze is aligned with the optimal viewing areas, reducing visual distortion and improving clarity.

Benefits:

  • Enhanced visual experience: The lens improves the visual quality and clarity by aligning the sub-stop areas with the user's gaze direction, providing a more immersive and realistic experience.
  • Reduced eye strain: By optimizing the sub-stop areas, the lens minimizes the need for the eyes to constantly adjust, reducing eye strain and fatigue during extended use.
  • Improved comfort: The lens design takes into account the human visual system, providing a more comfortable viewing experience for users.


Original Abstract Submitted

a lens includes at least one lens element configured to interface with a user's pupil along an optical-axis direction from a side of the user's pupil to a side of a display surface. the at least one lens element defines an aperture stop that is configured to be at least a portion of an area for facing the user's pupil. the aperture stop defines a plurality of sub-stop areas corresponding to a plurality of gaze directions within an entire viewing angle of the user with respect to the optical-axis direction. an orientation of the plurality of sub-stop areas are based on a human visual system.