20240024782. APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION simplified abstract (STEELSERIES ApS)

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APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

Organization Name

STEELSERIES ApS

Inventor(s)

Michael Aronzon of Vaughan (CA)

Bruce Hawver of Hawthorn Woods IL (US)

Francis Arnold Grever of Palatine IL (US)

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240024782 titled 'APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

Simplified Explanation

The abstract of this patent application describes a server device that incorporates a memory and a processor. The processor is capable of identifying players present at different physical locations, mapping the boundary and topographical information of these locations to a virtual gaming space, capturing position and orientation information of the players, generating virtual players corresponding to the real players, and transmitting information to goggles for displaying the virtual players in a transparent viewing apparatus.

  • The server device includes a memory and a processor.
  • The processor can identify players at different physical locations.
  • It can map the boundary and topographical information of these locations to a virtual gaming space.
  • The processor captures position and orientation information of the players.
  • It maps this information to the virtual gaming space.
  • The processor generates virtual players corresponding to the real players.
  • Information representative of the virtual players is transmitted to goggles for display in a transparent viewing apparatus.

Potential applications of this technology:

  • Virtual reality gaming: This technology enables players to interact with virtual players and environments in a realistic and immersive manner.
  • Multiplayer gaming: Players at different physical locations can play together in the same virtual gaming space, enhancing the multiplayer gaming experience.
  • Training simulations: This technology can be used for creating realistic training simulations where users can interact with virtual players and environments.

Problems solved by this technology:

  • Limited physical space: By mapping physical locations to a virtual gaming space, this technology allows for larger and more diverse gaming environments without the constraints of physical boundaries.
  • Remote multiplayer gaming: Players can engage in multiplayer gaming without being physically present in the same location, overcoming geographical limitations.

Benefits of this technology:

  • Enhanced gaming experience: The ability to interact with virtual players and environments in a realistic and immersive manner enhances the overall gaming experience.
  • Increased accessibility: Players can participate in multiplayer gaming without the need for physical proximity, making gaming more accessible to a wider audience.
  • Versatility: This technology can be applied to various gaming scenarios and training simulations, providing versatility in its applications.


Original Abstract Submitted

a server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. the processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. additional embodiments are disclosed.