20240024780. USER INTERACTION CUSTOMIZED GENERATION OF GAMING MUSIC simplified abstract (Sony Interactive Entertainment LLC)

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USER INTERACTION CUSTOMIZED GENERATION OF GAMING MUSIC

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Charles Mccoy of San Diego CA (US)

True Xiong of San Diego CA (US)

USER INTERACTION CUSTOMIZED GENERATION OF GAMING MUSIC - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240024780 titled 'USER INTERACTION CUSTOMIZED GENERATION OF GAMING MUSIC

Simplified Explanation

The patent application describes a system, process, and device configurations for generating customized gaming music. The method involves detecting user interactions with a gaming system that are directed towards the generated music and updating a parameter for music generation based on these interactions. The method also includes generating gaming music dynamically based on the parameter and the game state. Musical interactions with the gaming system can be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed to prevent dynamic music generation from interfering with the output of sound effects in the game. Inputs from sensors of the gaming system can be used to detect interactions and control the dynamic music during gameplay. These inputs may include detecting the presence of viewers and the user's environment to modify the output characteristics of the dynamically generated music.

  • The patent application describes a method for generating customized gaming music based on user interactions and game state.
  • The method includes updating a parameter for music generation based on user interactions with the gaming system.
  • The gaming music is generated dynamically based on the parameter and the game state.
  • Musical interactions with the gaming system can be collected during gameplay to train and retrain a dynamic music generator.
  • Retraining can be performed to prevent dynamic music generation from interfering with sound effects in the game.
  • Inputs from sensors of the gaming system can be used to detect interactions and control the dynamic music during gameplay.
  • The presence of viewers and the user's environment can be detected to modify the output characteristics of the dynamically generated music.

Potential applications of this technology:

  • Customized gaming music can enhance the gaming experience by providing personalized soundtracks based on user interactions.
  • The dynamic music generation can adapt to the gameplay, creating a more immersive and engaging environment.
  • The technology can be used in various gaming platforms, including consoles, PCs, and mobile devices.

Problems solved by this technology:

  • Traditional gaming music is often static and repetitive, which can become monotonous and less engaging for players.
  • The interference between dynamic music generation and sound effects can disrupt the overall audio experience in the game.
  • The lack of customization in gaming music can limit the player's ability to personalize their gaming experience.

Benefits of this technology:

  • Customized gaming music can enhance player immersion and engagement, leading to a more enjoyable gaming experience.
  • The dynamic music generation allows for adaptive and responsive soundtracks that align with the gameplay.
  • The ability to collect and train the music generator based on user interactions can improve the quality and relevance of the generated music.
  • The technology provides flexibility in modifying the output characteristics of the dynamically generated music based on the presence of viewers and the user's environment.


Original Abstract Submitted

system, process and device configurations are provided for customized generation of gaming music. a method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. the method also includes generating gaming music based on the parameter and a game state dynamically. musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.