20240024775. USER PREFERENCE CUSTOMIZED GENERATION OF GAMING MUSIC simplified abstract (Sony Interactive Entertainment LLC)

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USER PREFERENCE CUSTOMIZED GENERATION OF GAMING MUSIC

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Charles Mccoy of San Diego CA (US)

True Xiong of San Diego CA (US)

USER PREFERENCE CUSTOMIZED GENERATION OF GAMING MUSIC - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240024775 titled 'USER PREFERENCE CUSTOMIZED GENERATION OF GAMING MUSIC

Simplified Explanation

System, process, and device configurations are provided for user preference customized generation of gaming music. This patent application describes a method that involves detecting user preferences for gaming music, determining the game state, and generating gaming music based on the user preferences and game state. The customization of audio and gaming music can greatly impact the gaming experience. Musical preferences, such as genres, specific song titles, preferred types of music, music for certain gaming activities, user feedback, and country of origin, can be collected to generate dynamic music and improve the ability of the gaming system to provide a customized experience. The music can also be generated based on emotional cues of a game scene and can be controlled to be more prominent or less obtrusive to a game state.

  • Detect user preferences for gaming music
  • Determine the game state
  • Generate gaming music based on user preferences and game state
  • Collect musical preferences such as genres, specific song titles, preferred types of music, etc.
  • Generate dynamic music based on collected preferences
  • Improve the gaming system's ability to provide a customized experience
  • Generate music based on emotional cues of a game scene
  • Control the prominence of music based on the game state

Potential applications of this technology:

  • Customized gaming music for a more immersive gaming experience
  • Enhanced audio experience in virtual reality games
  • Personalized soundtracks for different gaming activities or scenes
  • Integration of user feedback to improve the gaming music generation process

Problems solved by this technology:

  • Lack of customization in gaming music
  • Inability to adapt music to different game states or scenes
  • Limited options for users to express their musical preferences in games

Benefits of this technology:

  • Improved gaming experience through customized music
  • Increased immersion and engagement in games
  • Enhanced emotional impact through music that matches the game scene
  • Personalization options for users to create their own unique gaming soundtrack


Original Abstract Submitted

system, process and device configurations are provided for user preference customized generation of gaming music. a method can include detecting at least one user preference for gaming music, determining a game state, and generating gaming music based on the at least one user preference and the game state. customization of audio and gaming music can have a large impact on a gaming experience. musical preferences may be collected for users to generate dynamic music and to improve gaming system ability to generate a customized experience. musical preferences can include one or more of genres, specific song titles, indications of preferred types of music, music identified for certain gaming activities, user feedback, and country of origin. music may be generated based on emotional cues of a game scene. music may be controlled to be more prominent or less obtrusive to a game state.