20240022765. Base Mesh Data and Motion Information Sub-Stream Format for Video-Based Dynamic Mesh Compression simplified abstract (Apple Inc.)

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Base Mesh Data and Motion Information Sub-Stream Format for Video-Based Dynamic Mesh Compression

Organization Name

Apple Inc.

Inventor(s)

Alexandros Tourapis of Los Gatos CA (US)

Dimitri Podborski of Cupertino CA (US)

Jungsun Kim of Sunnyval CA (US)

Khaled Mammou of Danville CA (US)

Base Mesh Data and Motion Information Sub-Stream Format for Video-Based Dynamic Mesh Compression - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240022765 titled 'Base Mesh Data and Motion Information Sub-Stream Format for Video-Based Dynamic Mesh Compression

Simplified Explanation

The abstract of this patent application describes a system that involves an encoder to compress and encode data for a three-dimensional mesh. The compression process includes determining a compressed base mesh bit stream and a compressed motion bitstream. A network abstraction layer syntax is defined for these compressed bit streams, allowing for the application of various parameters such as timing information and faceids for the polygons of the mesh.

  • The system involves an encoder that compresses and encodes data for a three-dimensional mesh.
  • The compression process includes determining a compressed base mesh bit stream and a compressed motion bitstream.
  • A network abstraction layer syntax is defined for the compressed bit streams.
  • The network abstraction layer syntax allows for the definition and application of various parameters to both bit streams, such as timing information and faceids for the polygons of the mesh.

Potential applications of this technology:

  • Video game development: The compressed and encoded three-dimensional mesh data can be used in video game development to optimize storage and transmission of complex mesh structures.
  • Virtual reality: This technology can be applied in virtual reality applications to efficiently represent and transmit three-dimensional mesh data, enhancing the immersive experience.
  • Animation and special effects: The compressed data can be utilized in animation and special effects production to reduce storage requirements and improve rendering efficiency.

Problems solved by this technology:

  • Data compression: The system addresses the challenge of compressing and encoding large amounts of data for three-dimensional meshes, reducing storage and transmission requirements.
  • Efficient representation: The technology provides an efficient representation of three-dimensional mesh data, allowing for improved rendering and processing performance.
  • Network optimization: By compressing and encoding the data, the system optimizes network utilization and reduces bandwidth requirements for transmitting three-dimensional mesh information.

Benefits of this technology:

  • Storage efficiency: The compressed data requires less storage space, enabling more efficient storage and management of three-dimensional mesh data.
  • Bandwidth optimization: By compressing the data, the system reduces the amount of data that needs to be transmitted, resulting in optimized bandwidth usage.
  • Improved performance: The efficient representation and compression of three-dimensional mesh data lead to improved rendering, processing, and overall performance in applications utilizing this technology.


Original Abstract Submitted

a system comprises an encoder configured to compress and encode data for a three-dimensional mesh. to compress the three-dimensional mesh, the encoder determines a compressed base mesh bit stream and a compressed motion bitstream. a network abstraction layer syntax defined for the compressed base mesh bit stream and the compressed motion bitstream, allows for various parameters to be defined and applied to both bit streams, such as timing information and faceids for faces of polygons of the mesh.