20240022409. NON-FUNGIBLE TOKENS FOR VIRTUAL ACCESSORIES DURING VIRTUAL MEETINGS simplified abstract (Zoom Video Communications, Inc.)

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NON-FUNGIBLE TOKENS FOR VIRTUAL ACCESSORIES DURING VIRTUAL MEETINGS

Organization Name

Zoom Video Communications, Inc.

Inventor(s)

Brandon Kevin Roper of Washington UT (US)

NON-FUNGIBLE TOKENS FOR VIRTUAL ACCESSORIES DURING VIRTUAL MEETINGS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240022409 titled 'NON-FUNGIBLE TOKENS FOR VIRTUAL ACCESSORIES DURING VIRTUAL MEETINGS

Simplified Explanation

The patent application describes systems and methods for providing non-fungible tokens (NFTs) for virtual accessories during virtual meetings. The system includes a computer-readable medium, a communications interface, and a processor. The processor executes instructions stored in the computer-readable medium to receive a request from a client device to use a virtual accessory during a virtual meeting. It then determines the NFT associated with the virtual accessory and checks whether the client device is authorized to use the virtual accessory based on the NFT. Finally, it transmits a response to the client device indicating whether it is authorized to use the virtual accessory.

  • The patent application focuses on providing NFTs for virtual accessories during virtual meetings.
  • It involves a system with a computer-readable medium, a communications interface, and a processor.
  • The processor receives a request from a client device to use a virtual accessory during a virtual meeting.
  • It determines the NFT associated with the virtual accessory.
  • The processor checks whether the client device is authorized to use the virtual accessory based on the NFT.
  • Finally, it transmits a response to the client device indicating whether it is authorized to use the virtual accessory.

Potential applications of this technology:

  • Virtual meetings and conferences where participants can use virtual accessories to enhance their virtual presence.
  • Virtual reality (VR) and augmented reality (AR) environments where users can customize their avatars with virtual accessories.
  • Online gaming platforms where players can use virtual accessories during gameplay.

Problems solved by this technology:

  • Provides a secure and authorized way for users to use virtual accessories during virtual meetings.
  • Ensures that only authorized users can access and use specific virtual accessories.
  • Enables customization and personalization of virtual presence in virtual meetings and online environments.

Benefits of this technology:

  • Enhances the virtual meeting experience by allowing participants to express themselves through virtual accessories.
  • Provides a new revenue stream for developers and creators of virtual accessories through the use of NFTs.
  • Increases engagement and immersion in virtual reality and augmented reality environments by allowing users to customize their avatars with virtual accessories.


Original Abstract Submitted

systems and methods for providing non-fungible tokens (nfts) for virtual accessories during virtual meetings are provided herein. the system may include a non-transitory computer-readable medium; a communications interface; and a processor communicatively coupled to the non-transitory computer-readable medium and the communications interface. the processor may be configured to execute processor-executable instructions stored in the non-transitory computer-readable medium to: receive, from a first client device, a request to use a virtual accessory during a virtual meeting; determine a nft associated with the virtual accessory; determine, based on the nft, whether the first client device is authorized to use the virtual accessory; and transmit, to the first client device, a response based on whether the first client device is authorized to use the virtual accessory.