20240021042. DIGITAL SHOE FOR VIDEO DISPLAY PROGRAMMABLE PLAYING CARDS simplified abstract (IGT)

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DIGITAL SHOE FOR VIDEO DISPLAY PROGRAMMABLE PLAYING CARDS

Organization Name

IGT

Inventor(s)

Kevin Higgins of Reno NV (US)

Dwayne Nelson of Las Vegas NV (US)

DIGITAL SHOE FOR VIDEO DISPLAY PROGRAMMABLE PLAYING CARDS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240021042 titled 'DIGITAL SHOE FOR VIDEO DISPLAY PROGRAMMABLE PLAYING CARDS

Simplified Explanation

The present disclosure is about a gaming table system and method that can identify a shuffle event based on various factors such as the position of the next eligible virtual card, the position of the shuffle card relative to the next eligible virtual card, and counter values indicating the number of ineligible and remaining eligible virtual cards. When a shuffle event is identified, the system shuffles the virtual playing cards to form a shuffled set of virtual playing cards that can be assigned to physical playing cards. Each physical playing card has its own on-board power source, microprocessor, memory, and digital display to receive and display the value of the corresponding assigned virtual playing card.

  • The system and method can identify a shuffle event in a gaming table based on the position of the next eligible virtual card, the position of the shuffle card, and counter values indicating the number of ineligible and remaining eligible virtual cards.
  • The system shuffles the virtual playing cards to form a shuffled set of virtual playing cards that can be assigned to physical playing cards.
  • Each physical playing card has its own on-board power source, microprocessor, memory, and digital display to receive and display the value of the corresponding assigned virtual playing card.

Potential applications of this technology:

  • This gaming table system and method can be used in casinos and other gambling establishments to provide an automated and efficient way of shuffling and assigning virtual playing cards to physical playing cards.
  • It can enhance the gaming experience by ensuring fair and random shuffling of cards.
  • The use of on-board power sources, microprocessors, memory, and digital displays in physical playing cards can provide additional features such as displaying card values, game statistics, or promotional messages.

Problems solved by this technology:

  • The system eliminates the need for manual shuffling of cards, reducing the potential for human error and ensuring consistent and fair shuffling.
  • It provides a reliable and automated way of identifying shuffle events and shuffling the virtual playing cards.
  • The use of on-board power sources, microprocessors, memory, and digital displays in physical playing cards eliminates the need for external devices or displays to view card values.

Benefits of this technology:

  • Increased efficiency and accuracy in shuffling and assigning virtual playing cards to physical playing cards.
  • Enhanced gaming experience with automated shuffling and additional features in physical playing cards.
  • Improved security and fairness in card games by eliminating potential biases or manipulations in manual shuffling.


Original Abstract Submitted

the present disclosure relates generally to a gaming table system and method that identifies a shuffle event based on one or more of a position of a next eligible virtual card in a plurality of virtual playing cards, a position in the plurality of virtual cards of a shuffle card relative to the position of the next eligible virtual card, a counter value indicating a number of ineligible virtual cards, and a counter value indicating a number of remaining eligible virtual cards and in response to identifying a shuffle event, shuffles the plurality of virtual playing cards to form a shuffled plurality of virtual playing cards for assignment to a plurality of physical playing cards, each physical playing card comprising an on-board power source, microprocessor, memory, and digital display to receive and render a value of a corresponding assigned virtual playing card.