20240020900. GENERATING AN AVATAR USING A VIRTUAL REALITY HEADSET simplified abstract (Charter Communications Operating, LLC)

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GENERATING AN AVATAR USING A VIRTUAL REALITY HEADSET

Organization Name

Charter Communications Operating, LLC

Inventor(s)

Komal Sharma of Lakewood CO (US)

Muhammad Khan of Greenwood Village CO (US)

Hany Heikal of Aurora CO (US)

Mohamed Daoud of Englewood CO (US)

Hossam Hmimy of Aurora CO (US)

GENERATING AN AVATAR USING A VIRTUAL REALITY HEADSET - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240020900 titled 'GENERATING AN AVATAR USING A VIRTUAL REALITY HEADSET

Simplified Explanation

The abstract of the patent application describes a virtual reality (VR) headset camera that captures multiple images of a user's reflection in a mirror. These images include the user in different positions relative to the mirror. Based on these images, a three-dimensional avatar of the user is generated.

  • The patent application is for a camera in a VR headset that captures images of a user's reflection in a mirror.
  • The camera captures at least two images of the user in different positions with respect to the mirror.
  • These images are used to generate a three-dimensional avatar of the user.

Potential Applications:

  • Virtual Reality: The technology can be used in VR applications to create realistic avatars of users based on their reflections in a mirror.
  • Gaming: The generated avatars can be used in gaming applications to provide a more immersive and personalized experience for users.
  • Social Media: Users can use their generated avatars in social media platforms to represent themselves in a virtual environment.

Problems Solved:

  • Realistic Avatars: The technology solves the problem of creating realistic avatars in VR applications by using actual images of the user's reflection in a mirror.
  • Personalization: By capturing multiple images of the user in different positions, the technology allows for a more personalized avatar representation.

Benefits:

  • Enhanced Immersion: The generated avatars provide a more immersive experience in VR applications by closely resembling the user's appearance.
  • Personalization: Users can have avatars that closely resemble their real-life appearance, enhancing their sense of presence in virtual environments.
  • Ease of Use: The technology captures images automatically, eliminating the need for users to manually create or customize their avatars.


Original Abstract Submitted

a camera of a virtual reality (vr) headset captures a plurality of images of a reflection of a user in a mirror. the plurality of images include at least a first image of a reflection of the user in a first position with respect to the mirror and a second image of a reflection of the user in a second position with respect to the mirror. a three-dimensional avatar is generated based on the plurality of images captured by the camera.