20240020354. VALIDATING A REAL-WORLD OBJECT'S DIGITAL TWIN simplified abstract (Sony Interactive Entertainment Inc.)

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VALIDATING A REAL-WORLD OBJECT'S DIGITAL TWIN

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Warren Benedetto of San Mateo CA (US)

VALIDATING A REAL-WORLD OBJECT'S DIGITAL TWIN - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240020354 titled 'VALIDATING A REAL-WORLD OBJECT'S DIGITAL TWIN

Simplified Explanation

The patent application describes methods and systems for accessing a digital twin of a real-world object in a metaverse system. Here is a simplified explanation of the abstract:

  • The system receives a request to validate a real-world object.
  • The real-world object is validated using multiple physical attributes.
  • If the validation is successful, the digital twin of the object is unlocked.
  • The unlocked digital twin can then be used in the metaverse system.

Potential Applications:

  • Virtual Reality (VR) and Augmented Reality (AR) experiences: The technology can be used to create realistic digital representations of real-world objects, allowing users to interact with them in virtual or augmented reality environments.
  • Gaming: The digital twin can be used in gaming applications to provide a more immersive and realistic experience.
  • Simulation and Training: The technology can be utilized in simulations and training programs, allowing users to practice and learn in a virtual environment that closely resembles the real world.

Problems Solved:

  • Access to digital twins: The technology provides a method for accessing and validating digital twins of real-world objects, ensuring their authenticity and reliability.
  • Integration with metaverse systems: The technology allows for the seamless integration of digital twins into metaverse systems, enhancing the overall user experience.

Benefits:

  • Enhanced user experience: Users can interact with realistic digital twins of real-world objects, providing a more immersive and engaging experience.
  • Improved accuracy and reliability: The validation process ensures that the digital twin accurately represents the real-world object, increasing its reliability for various applications.
  • Versatility: The technology can be applied to a wide range of industries and use cases, including gaming, training, and simulations.


Original Abstract Submitted

methods and systems for providing access to a digital twin of a real-world object for use in a metaverse system includes receiving a request to validate the real-world object. the real-world object is validated using a plurality of physical attributes of the real-world object. upon successful validation, the digital twin is unlocked so as to allow usage of the digital twin in the metaverse system.