20240020076. WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION simplified abstract (Apple Inc.)

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WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Organization Name

Apple Inc.

Inventor(s)

Jonathan Ive of San Francisco CA (US)

Julian Hoenig of Lisbon (PT)

Julian Jaede of San Jose CA (US)

Seung Wook Kim of San Jose CA (US)

Chris Wilson of San Francisco CA (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Alan C. Dye of San Francisco CA (US)

Stephen O. Lemay of Cupertino CA (US)

WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240020076 titled 'WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Simplified Explanation

The abstract of the patent application describes a wearable electronic device that includes an outward-facing display. This display is designed to show information to outside observers, such as images of the wearer's face or images that represent the wearer's state or the state of the head-mounted display. This addresses the limitation of current head-mounted displays that restrict the wearer's ability to interact with outside observers and vice versa.

  • The wearable electronic device includes an outward-facing display.
  • The outward-facing display is configured to show information to outside observers.
  • The information displayed can include images of the wearer's face or images representing the wearer's state or the state of the head-mounted display.

Potential applications of this technology:

  • Virtual reality systems: The outward-facing display can allow outside observers to see what the wearer is experiencing in a virtual reality environment, enhancing social interactions and shared experiences.
  • Teleconferencing: The outward-facing display can show the wearer's face to remote participants, improving communication and engagement.
  • Gaming: The outward-facing display can provide a way for spectators to see what the wearer is seeing in a game, creating a more immersive and interactive viewing experience.

Problems solved by this technology:

  • Limited interaction with outside observers: Current head-mounted displays make it difficult for wearers to engage with people around them. The outward-facing display solves this problem by allowing outside observers to see the wearer's face or the state of the head-mounted display.
  • Lack of insight into the wearer's experience: Outside observers often have no way of knowing what the wearer is experiencing or where their attention is directed. The outward-facing display provides visual cues and information to give observers a better understanding of the wearer's experience.

Benefits of this technology:

  • Enhanced social interactions: The outward-facing display promotes better communication and engagement between wearers and outside observers, leading to more meaningful social interactions.
  • Improved shared experiences: By allowing outside observers to see what the wearer is experiencing, the technology enables shared experiences in virtual reality or gaming environments.
  • Increased transparency: The outward-facing display provides transparency by giving outside observers insight into the wearer's experience, fostering trust and understanding.


Original Abstract Submitted

wearable head-mounted displays, such as virtual reality systems, present immersive experiences and environments to a wearer. however, the head-mounted displays, as well as the immersive environments that they produce, limit the wearer's ability to interact with outside observers. for example, a wearer may not be able to see outside observers, and outside observers may not have any insight to what the wearer is experiencing or where the wearer's attention is directed. accordingly, a wearable electronic device may include an outward-facing display configured to display information to outside observers, such as images of the wearer's face or images that represent or indicate the state of the wearer and/or the head mounted display.