20240019928.Gaze and Head Pose Interaction simplified abstract (apple inc.)

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Gaze and Head Pose Interaction

Organization Name

apple inc.

Inventor(s)

Thomas G. Salter of Foster City CA (US)

Anshu K. Chimalamarri of Sunnyvale CA (US)

Bryce L. Schmidtchen of San Francisco CA (US)

Devin W. Chalmers of Oakland CA (US)

Gregory Lutter of Boulder Creek CA (US)

Gaze and Head Pose Interaction - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240019928 titled 'Gaze and Head Pose Interaction

Simplified Explanation

The patent application describes devices, systems, and methods for using a gaze vector and head pose information to interact with virtual objects.

  • A device includes a sensor for sensing a user's head pose, a display, processors, and memory.
  • A method involves displaying virtual objects, determining user gaze directed at a virtual object, obtaining head pose information, and performing an action based on the head pose satisfying a criterion.

Potential Applications

This technology could be applied in virtual reality gaming, augmented reality applications, virtual training simulations, and interactive design tools.

Problems Solved

This technology solves the problem of enhancing user interaction with virtual objects by incorporating gaze and head pose information for more intuitive and immersive experiences.

Benefits

The benefits of this technology include improved user engagement, enhanced user experience, increased accuracy in interacting with virtual objects, and potential for new innovative applications in various fields.

Potential Commercial Applications

The potential commercial applications of this technology include virtual reality gaming devices, augmented reality headsets, training and simulation tools, interactive design software, and entertainment platforms.

Possible Prior Art

One possible prior art could be eye-tracking technology used in virtual reality and augmented reality systems to enhance user interactions with virtual environments.

Unanswered Questions

How does this technology handle different head poses and gaze vectors simultaneously?

The patent abstract does not provide details on how the technology manages multiple head poses and gaze vectors at the same time. Further information on the system's capabilities in handling complex user interactions would be beneficial.

What are the specific head pose criteria used to trigger actions in the virtual environment?

The abstract mentions a head pose criterion but does not specify the exact criteria used to determine when an action should be performed. Understanding the specific parameters and thresholds for head pose values would provide more insight into the technology's functionality.


Original Abstract Submitted

various implementations disclosed herein include devices, systems, and methods for using a gaze vector and head pose information to effectuate a user interaction with a virtual object. in some implementations, a device includes a sensor for sensing a head pose of a user, a display, one or more processors, and a memory. in various implementations, a method includes displaying a set of virtual objects. based on a gaze vector, it is determined that a gaze of the user is directed to a first virtual object of the set of virtual objects. a head pose value corresponding to the head pose of the user is obtained. an action relative to the first virtual object is performed based on the head pose value satisfying a head pose criterion.