20240017171. DYNAMIC ADJUSTMENT OF IN-GAME THEME PRESENTATION BASED ON CONTEXT OF GAME ACTIVITy simplified abstract (Sony Interactive Entertainment LLC)

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DYNAMIC ADJUSTMENT OF IN-GAME THEME PRESENTATION BASED ON CONTEXT OF GAME ACTIVITy

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Victoria Walker of San Mateo CA (US)

Olga Rudi of San Francisco CA (US)

DYNAMIC ADJUSTMENT OF IN-GAME THEME PRESENTATION BASED ON CONTEXT OF GAME ACTIVITy - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240017171 titled 'DYNAMIC ADJUSTMENT OF IN-GAME THEME PRESENTATION BASED ON CONTEXT OF GAME ACTIVITy

Simplified Explanation

The abstract of this patent application describes a method for visualizing the audio content of a video game. The method involves executing a session of the video game and activating an audio visualization theme for that session. Once the audio visualization theme is activated, the gameplay video of the session is dynamically adjusted to include visual elements that represent the audio content of the game. These visual elements are rendered in a designated border region of the gameplay video based on the audio content of the session.

  • The method enables visualization of audio content in a video game.
  • It involves executing a session of the video game.
  • An audio visualization theme is activated for the session.
  • The gameplay video is dynamically adjusted to include visual elements representing the audio content.
  • The visual elements are rendered in a designated border region of the gameplay video.

Potential applications of this technology:

  • Enhancing the gaming experience by providing a visual representation of the audio content.
  • Improving accessibility for players with hearing impairments by providing visual cues for audio events in the game.
  • Creating immersive and interactive gameplay experiences by synchronizing visual and audio elements.

Problems solved by this technology:

  • Lack of visual representation of audio content in video games.
  • Difficulty for players with hearing impairments to fully engage with the game.
  • Limited immersion and interactivity in gameplay experiences.

Benefits of this technology:

  • Enhanced gaming experience through visual representation of audio content.
  • Improved accessibility for players with hearing impairments.
  • Increased immersion and interactivity in gameplay.


Original Abstract Submitted

a method for enabling visualization of audio content of a video game is provided, including the following operations: executing a session of a video game; activating an audio visualization theme for the session of the video game; responsive to activating the audio visualization theme, then dynamically adjusting gameplay video of the session to include visual elements indicative of audio content of the session; wherein said visual elements are rendered in a designated border region of the gameplay video based on the audio content of the session.