20240017169. METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER simplified abstract (STEELSERIES ApS)

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METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER

Organization Name

STEELSERIES ApS

Inventor(s)

Jeffrey Nicholas Mahlmeister of Glenview IL (US)

Thane Kurt Woidan of Chicago IL (US)

Thomas J. Panfil of La Grange IL (US)

Tino Soelberg of Chicago IL (US)

METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240017169 titled 'METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER

Simplified Explanation

The abstract describes a system that incorporates a subject disclosure, which involves a device with memory and a processor. When the instructions are executed, the processor performs operations such as defining a group of perspectives around an avatar controlled by a player in a video game. It also detects a current trigger during the game and records a trigger clip of game content for each perspective in the group. These trigger clips, which include the current trigger from each perspective, are then provided to a gaming device used by the player over a communication network.

  • The system includes a device with memory and a processor.
  • The processor performs operations based on instructions stored in the memory.
  • The system defines a group of perspectives around an avatar controlled by a player in a video game.
  • It detects a current trigger during the game.
  • The system records a trigger clip of game content for each perspective in the group.
  • Each trigger clip includes a portion of game content that includes the current trigger from each perspective.
  • The system provides the group of trigger clips to a gaming device used by the player over a communication network.

Potential Applications:

  • Enhancing the gaming experience by providing multiple perspectives of game content.
  • Allowing players to review and analyze their gameplay from different angles.
  • Enabling players to share their gameplay clips with others.

Problems Solved:

  • Limited perspective options in traditional video games.
  • Difficulty in capturing and sharing gameplay moments from different perspectives.

Benefits:

  • Enhanced immersion and engagement in video games.
  • Improved gameplay analysis and strategy development.
  • Increased social interaction and sharing within the gaming community.


Original Abstract Submitted

a system that incorporates the subject disclosure may include, for example, a device that has a memory to store instructions and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations that include defining a group of perspectives around an avatar controlled by a player of a video game, detecting a current trigger during the video game, recording a trigger clip of game content for each perspective in the group of perspectives resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from each perspective of the group of perspectives, and providing the group of trigger clips over a communication network to a gaming device utilized by the player. additional embodiments are disclosed.