20240015461. INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM simplified abstract (Panasonic Intellectual Property Corporation of America)

From WikiPatents
Jump to navigation Jump to search

INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM

Organization Name

Panasonic Intellectual Property Corporation of America

Inventor(s)

Tomokazu Ishikawa of Osaka (JP)

Ko Mizuno of Osaka (JP)

INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240015461 titled 'INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM

Simplified Explanation

The patent application describes an information processing method that involves obtaining sound information, including a first audio signal and space information for reproducing a virtual space. The space information includes data related to a structure in the virtual space. The method also includes generating second data based on the first data, where each data is associated with a position in the virtual space. The second data has a smaller amount of data than the first data. The method further involves calculating the propagation distance of sound from a sound source, considering reflections at positions associated with the second data, and arriving at a listener's position. Finally, the method generates a second audio signal that undergoes stereoacoustic processing using the first audio signal and the propagation distance.

  • The patent application describes an information processing method for reproducing a virtual space with sound.
  • The method involves obtaining sound information, including an audio signal and space information.
  • The space information includes data related to a structure in the virtual space.
  • Second data is generated based on the first data, with each data associated with a position in the virtual space.
  • The second data has a smaller amount of data than the first data.
  • The method calculates the propagation distance of sound from a sound source, considering reflections at positions associated with the second data, and arriving at a listener's position.
  • A second audio signal is generated using the first audio signal and the propagation distance, which undergoes stereoacoustic processing.

Potential applications of this technology:

  • Virtual reality (VR) and augmented reality (AR) systems can benefit from realistic sound reproduction in virtual spaces.
  • Gaming and entertainment industries can enhance the immersive experience by accurately reproducing sound in virtual environments.
  • Architectural and interior design industries can use this technology to simulate and evaluate the acoustic properties of virtual spaces.

Problems solved by this technology:

  • Traditional sound reproduction methods in virtual spaces may lack accuracy and realism.
  • Existing techniques may require significant computational resources and data storage.
  • Reflections and propagation of sound in virtual spaces may not be accurately simulated.

Benefits of this technology:

  • Provides a more realistic and immersive audio experience in virtual spaces.
  • Reduces computational resources and data storage requirements compared to traditional methods.
  • Enables accurate simulation of sound reflections and propagation in virtual environments.


Original Abstract Submitted

an information processing method includes: obtaining sound information that includes (i) a first audio signal and (ii) space information that is information for reproducing a virtual space and includes first data relating to a first structure disposed in the virtual space, the virtual space including the first structure and a sound source; generating second data based on the first data, each of the first data and the second data being associated with a position in the virtual space, the second data being data having a smaller amount of data than the first data; calculating a propagation distance of sound from the sound source, the sound being reflected at the position associated with the second data and arriving at a position of a listener; and generating a second audio signal subjected to stereoacoustic processing, using the first audio signal and the propagation distance.