20240015264. SYSTEM FOR BROADCASTING VOLUMETRIC VIDEOCONFERENCES IN 3D ANIMATED VIRTUAL ENVIRONMENT WITH AUDIO INFORMATION, AND PROCEDURE FOR OPERATING SAID DEVICE simplified abstract (Illice, consulting, innovation & construction S.L.)

From WikiPatents
Jump to navigation Jump to search

SYSTEM FOR BROADCASTING VOLUMETRIC VIDEOCONFERENCES IN 3D ANIMATED VIRTUAL ENVIRONMENT WITH AUDIO INFORMATION, AND PROCEDURE FOR OPERATING SAID DEVICE

Organization Name

Illice, consulting, innovation & construction S.L.

Inventor(s)

[[:Category:Jesús Manzanera Lid�n of Alicante (ES)|Jesús Manzanera Lid�n of Alicante (ES)]][[Category:Jesús Manzanera Lid�n of Alicante (ES)]]

SYSTEM FOR BROADCASTING VOLUMETRIC VIDEOCONFERENCES IN 3D ANIMATED VIRTUAL ENVIRONMENT WITH AUDIO INFORMATION, AND PROCEDURE FOR OPERATING SAID DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240015264 titled 'SYSTEM FOR BROADCASTING VOLUMETRIC VIDEOCONFERENCES IN 3D ANIMATED VIRTUAL ENVIRONMENT WITH AUDIO INFORMATION, AND PROCEDURE FOR OPERATING SAID DEVICE

Simplified Explanation

The patent application describes a system and methods for broadcasting volumetric information from one location to another. The system includes a server, an emitter, a configuration application, and a receiving device.

  • The emitter captures a scene and renders three-dimensional information based on the scene.
  • The three-dimensional information is transmitted to the server.
  • The configuration application has a broadcast setting that includes information such as framerate, field-of-view, and spatial resolution.
  • The receiving device is configured to render a three-dimensional environment.
  • The server transmits the three-dimensional information to the receiving device.
  • The three-dimensional information includes a 3D mesh defining an image with volumetric information of an object and/or a person within the scene.
  • The configuration application can control the compression level of the audio and video information of the three-dimensional information.

Potential applications of this technology:

  • Broadcasting live events in a three-dimensional format, providing an immersive experience for viewers.
  • Virtual reality gaming, where players can interact with volumetric objects and characters in real-time.
  • Teleconferencing or remote collaboration, allowing participants to feel as if they are in the same physical space.

Problems solved by this technology:

  • Traditional broadcasting methods may not capture the full three-dimensional experience of a scene.
  • Limited field-of-view and spatial resolution can restrict the immersive nature of virtual reality or teleconferencing systems.
  • Compression of audio and video information is necessary to transmit the data efficiently without sacrificing quality.

Benefits of this technology:

  • Enhanced viewing experience with realistic three-dimensional visuals.
  • Improved immersion and presence in virtual reality environments.
  • More effective communication and collaboration in remote settings.


Original Abstract Submitted

systems and methods for broadcasting volumetric information from a first location to a second location. the system may include a server and an emitter. the emitter is configured to capture a scene, render three-dimensional information based on the scene, and transmit the three-dimensional information to the server. the system includes a configuration application including a broadcast setting. the broadcast setting includes at least one of framerate information, field-of-view information, or spatial resolution information. the system includes a receiving device configured to render a three-dimensional environment. the server is configured to transmit the three-dimensional information to the receiving device. the three-dimensional information rendered by the emitter includes a 3d mesh defining an image comprising volumetric information of an object and/or a person within the scene. the configuration application is configured to control a compression level of the audio information and a compression level of video information of the three-dimensional information.