20240015212. Methods and Systems for Ledger Based Content Delivery Using a Mobile Edge Computing (MEC) Server simplified abstract (T-Mobile Innovations LLC)

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Methods and Systems for Ledger Based Content Delivery Using a Mobile Edge Computing (MEC) Server

Organization Name

T-Mobile Innovations LLC

Inventor(s)

Lyle W. Paczkowski of Mission Hills KS (US)

George Jason Schnellbacher of Overland Park KS (US)

Methods and Systems for Ledger Based Content Delivery Using a Mobile Edge Computing (MEC) Server - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240015212 titled 'Methods and Systems for Ledger Based Content Delivery Using a Mobile Edge Computing (MEC) Server

Simplified Explanation

The method described in this patent application involves receiving a blockchain that contains instructions for decompressing and reassembling media content stored in a storage system. The blockchain consists of two blocks: the first block contains data describing a compression scheme applied to multiple media packages associated with the media content, and the second block contains data regarding the reassembly and rendering of the media packages to generate a render of the media content. The method includes the following steps:

  • Decompressing the media packages associated with the media content based on the data describing the compression scheme carried in the first block of the blockchain.
  • Reassembling the media packages to generate the render of the media content based on the data regarding reassembly and rendering carried in the second block of the blockchain.

Potential applications of this technology:

  • Media streaming platforms: This method can be used to efficiently compress and decompress media content for streaming platforms, ensuring smooth playback and reducing bandwidth requirements.
  • Video editing software: The method can be integrated into video editing software to enable users to compress and decompress media content without losing quality, allowing for more efficient editing processes.
  • Cloud storage systems: This technology can be implemented in cloud storage systems to compress and decompress media content, reducing storage space requirements and improving data transfer speeds.

Problems solved by this technology:

  • Efficient compression: The method provides a way to compress media content using a compression scheme described in the blockchain, allowing for efficient storage and transmission of large media files.
  • Seamless reassembly: By reassembling the media packages based on the data in the blockchain, this method ensures that the media content is rendered correctly without any missing or corrupted parts.

Benefits of this technology:

  • Improved storage efficiency: The compression scheme described in the blockchain allows for significant reduction in storage space requirements for media content.
  • Enhanced data transfer speeds: By compressing and decompressing media content efficiently, this method enables faster data transfer, especially in bandwidth-limited environments.
  • High-quality rendering: The reassembly and rendering process based on the data in the blockchain ensures that the media content is rendered accurately, maintaining its original quality.


Original Abstract Submitted

a method comprises receiving a blockchain comprising instructions for decompressing and reassembling media content stored at a storage system in the system, wherein a first block of the blockchain comprises data describing a compression scheme performed on a plurality of media packages associated with the media content, and wherein a second block of the blockchain comprises data regarding reassembly and rendering of the media packages to generate a render of the media content, decompressing media packages associated with the media content based on the data describing the compression scheme carried in the first block of the blockchain, reassembling the media packages to generate the render of the media content based on the data regarding reassembly and rendering of the media packages carried in the second block of the blockchain.