20240013488. Groups and Social In Artificial Reality simplified abstract (Meta Platforms Technologies, LLC)

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Groups and Social In Artificial Reality

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Clint Beharry of San Francisco CA (US)

Yonglong Zhang of Freemont CA (US)

Demetrius Ellingson of Berkeley CA (US)

Yukai Yang of Seattle WA (US)

Chang Liu of Fremont CA (US)

Harini Chandrasekar of Seattle WA (US)

Rachel Cross of Foster City CA (US)

Patricia Dooley of Bothell WA (US)

Sharon Kojima of San Jose CA (US)

Groups and Social In Artificial Reality - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240013488 titled 'Groups and Social In Artificial Reality

Simplified Explanation

The disclosed systems and methods in this patent application involve implementing dynamic presentation controls in virtual reality environments. This includes customizing the activity based on the state, such as changing visual indicators, sound qualities, and providing haptic feedbacks to participants. Additionally, the systems and methods can provide common goals for groups of artificial reality users, monitor their activities towards those goals, and provide status indicators for progress.

  • Dynamic presentation controls in virtual reality environments
  • Customization of activity based on state
  • Changing visual indicators, sound qualities, and providing haptic feedbacks
  • Providing common goals for groups of artificial reality users
  • Monitoring user activities towards goals and providing status indicators

Potential applications of this technology:

  • Virtual reality gaming and entertainment
  • Virtual reality training and simulations
  • Collaborative virtual reality experiences
  • Virtual reality therapy and rehabilitation

Problems solved by this technology:

  • Lack of customization and personalization in virtual reality experiences
  • Difficulty in providing common goals and monitoring progress in group activities
  • Limited feedback options in virtual reality environments

Benefits of this technology:

  • Enhanced user engagement and immersion in virtual reality experiences
  • Improved collaboration and teamwork in group activities
  • Increased customization and personalization options for virtual reality content
  • Enhanced feedback and progress tracking capabilities in virtual reality environments


Original Abstract Submitted

in some implementations, the disclosed systems and methods can implement dynamic presentation controls in virtual reality environments. in some implementations, the disclosed systems and methods can customize the activity based on the state e.g., by setting corresponding visual indicators (changing colors, adding 3d models or effects to the artificial reality environment, showing words or emoticons, etc.), changing sound qualities (volume, tempo, applying effects, etc.), supplying haptic feedbacks to the group participants, etc. in some implementations, the disclosed systems and methods can provide groups of artificial reality users (which may be split into opposing teams) common goals to achieve, can monitor user activities toward those goals, and can provide status indicators for progress toward the goals.