20240013450. Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces simplified abstract (CITY UNIVERSITY OF HONG KONG)
Contents
Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
Organization Name
Inventor(s)
Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240013450 titled 'Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
Simplified Explanation
The patent application describes devices, systems, methods, and machine-readable mediums for specifying events in an augmented reality (AR) environment relative to a real-world (RW) environment. The system includes a memory that stores executable components and a processor that executes these components. The executable components consist of a visual component that analyzes visual content of the RW environment, an interface component that integrates the visual content with AR content of an AR environment overlaying the RW environment, and a design component that facilitates the placement of AR content in the AR environment based on the visual content being overlayed. The AR content includes a specification of an event to be executed in the RW environment that triggers a virtual asset in the AR environment.
- The patent application describes a system for specifying events in an augmented reality environment.
- The system includes a memory and a processor that executes executable components.
- The executable components consist of a visual component, an interface component, and a design component.
- The visual component analyzes visual content of the real-world environment.
- The interface component integrates the visual content with augmented reality content.
- The design component facilitates the placement of augmented reality content based on the visual content.
- The augmented reality content includes a specification of an event to be executed in the real-world environment.
- The event triggers a virtual asset in the augmented reality environment.
Potential applications of this technology:
- Augmented reality gaming: The technology can be used to create interactive games that overlay virtual assets and events onto the real-world environment, enhancing the gaming experience.
- Training and education: The system can be utilized to provide immersive training experiences or educational simulations by overlaying instructional content onto the real-world environment.
- Navigation and wayfinding: Augmented reality can be used to provide real-time directions and information overlaid onto the real-world environment, making navigation easier and more intuitive.
Problems solved by this technology:
- Lack of context in augmented reality: By analyzing the visual content of the real-world environment, the system can provide more relevant and contextual augmented reality content, enhancing the user experience.
- Difficulties in placing augmented reality content: The design component facilitates the in-situ placement of augmented reality content, ensuring that it aligns properly with the real-world environment and appears seamless to the user.
Benefits of this technology:
- Enhanced user experience: By integrating visual content and overlaying augmented reality content, the technology provides a more immersive and interactive experience for users.
- Improved contextual relevance: The system analyzes the real-world environment to provide augmented reality content that is more relevant and meaningful to the user.
- Easy and accurate placement of augmented reality content: The design component simplifies the process of placing augmented reality content, ensuring that it aligns correctly with the real-world environment.
Original Abstract Submitted
one or more devices, systems, methods and/or non-transitory, machine-readable mediums are described herein for specifying one or more events in an augmented reality (ar) environment relative to a real-world (rw) environment. a system can comprise a memory that stores executable components, and a processor, coupled to the memory, that executes or facilitates execution of the executable components. the executable components can comprise a visual component that analyzes captured visual content of a rw environment, an interface component that integrates the visual content of the rw environment with ar content of an ar environment overlaying the rw environment, and a design component that facilitates in-situ placement of the ar content in the ar environment based on the visual content being overlayed, wherein the ar content comprises a specification of an event to be executed in the rw environment that triggers a virtual asset in the ar environment.