20240013450. Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces simplified abstract (CITY UNIVERSITY OF HONG KONG)

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Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces

Organization Name

CITY UNIVERSITY OF HONG KONG

Inventor(s)

Hongbo Fu of Sha Tin (HK)

Hui Ye of Sha Tin (HK)

Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240013450 titled 'Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces

Simplified Explanation

The patent application describes devices, systems, methods, and machine-readable mediums for specifying events in an augmented reality (AR) environment relative to a real-world (RW) environment. The system includes a memory that stores executable components and a processor that executes these components. The executable components consist of a visual component that analyzes visual content of the RW environment, an interface component that integrates the visual content with AR content of an AR environment overlaying the RW environment, and a design component that facilitates the placement of AR content in the AR environment based on the visual content being overlayed. The AR content includes a specification of an event to be executed in the RW environment that triggers a virtual asset in the AR environment.

  • The patent application describes a system for specifying events in an augmented reality environment.
  • The system includes a memory and a processor that executes executable components.
  • The executable components consist of a visual component, an interface component, and a design component.
  • The visual component analyzes visual content of the real-world environment.
  • The interface component integrates the visual content with augmented reality content.
  • The design component facilitates the placement of augmented reality content based on the visual content.
  • The augmented reality content includes a specification of an event to be executed in the real-world environment.
  • The event triggers a virtual asset in the augmented reality environment.

Potential applications of this technology:

  • Augmented reality gaming: The technology can be used to create interactive games that overlay virtual assets and events onto the real-world environment, enhancing the gaming experience.
  • Training and education: The system can be utilized to provide immersive training experiences or educational simulations by overlaying instructional content onto the real-world environment.
  • Navigation and wayfinding: Augmented reality can be used to provide real-time directions and information overlaid onto the real-world environment, making navigation easier and more intuitive.

Problems solved by this technology:

  • Lack of context in augmented reality: By analyzing the visual content of the real-world environment, the system can provide more relevant and contextual augmented reality content, enhancing the user experience.
  • Difficulties in placing augmented reality content: The design component facilitates the in-situ placement of augmented reality content, ensuring that it aligns properly with the real-world environment and appears seamless to the user.

Benefits of this technology:

  • Enhanced user experience: By integrating visual content and overlaying augmented reality content, the technology provides a more immersive and interactive experience for users.
  • Improved contextual relevance: The system analyzes the real-world environment to provide augmented reality content that is more relevant and meaningful to the user.
  • Easy and accurate placement of augmented reality content: The design component simplifies the process of placing augmented reality content, ensuring that it aligns correctly with the real-world environment.


Original Abstract Submitted

one or more devices, systems, methods and/or non-transitory, machine-readable mediums are described herein for specifying one or more events in an augmented reality (ar) environment relative to a real-world (rw) environment. a system can comprise a memory that stores executable components, and a processor, coupled to the memory, that executes or facilitates execution of the executable components. the executable components can comprise a visual component that analyzes captured visual content of a rw environment, an interface component that integrates the visual content of the rw environment with ar content of an ar environment overlaying the rw environment, and a design component that facilitates in-situ placement of the ar content in the ar environment based on the visual content being overlayed, wherein the ar content comprises a specification of an event to be executed in the rw environment that triggers a virtual asset in the ar environment.