20240012898. DEVICE AND METHOD FOR AUTHENTICATING A USER OF A VIRTUAL REALITY HELMET simplified abstract (Orange)

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DEVICE AND METHOD FOR AUTHENTICATING A USER OF A VIRTUAL REALITY HELMET

Organization Name

Orange

Inventor(s)

Richard Guignon of CHATILLON CEDEX (FR)

Sébastien Poivre of CHATILLON CEDEX (FR)

Gildas Belay of CHATILLON CEDEX (FR)

DEVICE AND METHOD FOR AUTHENTICATING A USER OF A VIRTUAL REALITY HELMET - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240012898 titled 'DEVICE AND METHOD FOR AUTHENTICATING A USER OF A VIRTUAL REALITY HELMET

Simplified Explanation

The abstract describes a device for authenticating a user of a virtual reality helmet. The device includes an analyzer that can verify if an image captured by the helmet corresponds to a reference datum associated with the user's identifier. This allows the virtual reality experience to be linked to the physical room where the helmet is located. Alternatively, authentication can be based on a password composed of objects captured according to the user's viewing directions.

  • The device authenticates users of a virtual reality helmet by analyzing images captured by the helmet.
  • It verifies if the captured images correspond to a reference datum associated with the user's identifier.
  • The virtual reality experience can be linked to the physical room where the helmet is located.
  • Authentication can also be based on a password composed of objects captured according to the user's viewing directions.

Potential applications of this technology:

  • Enhanced security for virtual reality experiences by authenticating users based on their physical environment.
  • Personalized virtual reality experiences that can adapt to different physical locations.
  • Improved user identification and access control for virtual reality applications.

Problems solved by this technology:

  • Ensures that only authorized users can access and use virtual reality experiences.
  • Reduces the risk of unauthorized access or misuse of virtual reality content.
  • Provides a more immersive and personalized virtual reality experience.

Benefits of this technology:

  • Enhanced security and privacy for virtual reality users.
  • Improved user experience by linking virtual reality to the physical environment.
  • Customizable and personalized virtual reality experiences based on the user's physical location.


Original Abstract Submitted

a device for authenticating a user of a virtual reality helmet. the authentication device includes an analyser capable of verifying whether an image relating to at least one element of a real environment captured by the virtual reality helmet corresponds to a reference datum stored in association with an identifier of the user of the virtual reality helmet. the use of the virtual reality helmet can thus be linked to the room in which the helmet is located. the authentication is thus carried out by using the visual “footprint” of the room. alternatively, the authentication may depend on a password made up of objects as opposed to letters or numbers. the objects correspond to images of said objects captured according to the viewing directions of the user in order to compose the object password.