20240012660. AUTOMATED CONTENT SWITCHING RULE FOR CONTROLLING ACCESS TO INTERACTIVE CONTENT ON A COMPUTING DEVICE simplified abstract (Google LLC)

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AUTOMATED CONTENT SWITCHING RULE FOR CONTROLLING ACCESS TO INTERACTIVE CONTENT ON A COMPUTING DEVICE

Organization Name

Google LLC

Inventor(s)

Victor Carbune of Zurich (CH)

Matthew Sharifi of Kilchberg (CH)

AUTOMATED CONTENT SWITCHING RULE FOR CONTROLLING ACCESS TO INTERACTIVE CONTENT ON A COMPUTING DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240012660 titled 'AUTOMATED CONTENT SWITCHING RULE FOR CONTROLLING ACCESS TO INTERACTIVE CONTENT ON A COMPUTING DEVICE

Simplified Explanation

Automated content switching rules are generated and utilized to automatically switch away from certain interactive content during its presentation when specific switch conditions are met. These rules can define non-temporal switch conditions based on reaching certain points or milestones in the interactive content. The rules can initiate actions that switch away from the interactive content and may also switch to other interactive content, allowing users to schedule workflows across different interactive content, applications, and computer-related tasks.

  • Automated content switching rules are generated and used to switch away from interactive content when switch conditions are met.
  • Non-temporal switch conditions can be defined based on specific points or milestones in the interactive content.
  • Switching away from interactive content can initiate actions.
  • Switching rules can also switch to other interactive content.
  • Users can effectively schedule workflows across different interactive content, applications, and computer-related tasks.

Potential applications of this technology:

  • Presentations and multimedia content where certain sections need to be skipped or switched to different content.
  • Interactive tutorials or training programs where users can switch to different modules or topics.
  • Gaming experiences where players can switch to different levels or challenges based on specific conditions.
  • Workflow management systems that automate the switching between different tasks or applications.

Problems solved by this technology:

  • Streamlining presentations by automatically skipping irrelevant or repetitive content.
  • Enhancing user experience by allowing them to navigate through interactive content based on their preferences or progress.
  • Improving efficiency in training programs by enabling users to switch to specific modules or topics as needed.
  • Providing a seamless gaming experience by dynamically switching between different levels or challenges.

Benefits of this technology:

  • Saves time and effort by automating the switching process during the presentation of interactive content.
  • Enhances user engagement and customization by allowing them to control the flow of content.
  • Enables efficient scheduling and management of workflows across different interactive content and computer-related tasks.
  • Provides a more personalized and tailored experience for users interacting with interactive content.


Original Abstract Submitted

automated content switching rules may be generated and/or utilized for automatically switching away from certain interactive content during presentation of that interactive content when one or more switch conditions are met. in some instances, automated content switching rules may define one or more non-temporal switch conditions, e.g., based upon reaching certain points or milestones in certain interactive content, that may be used to initiate actions that switch away from the interactive content. in addition, in some instances, automated content switching rules may be used to not only switch away from particular interactive content, but additionally switch to other interactive content, thereby enabling a user to effectively schedule a workflow across different interactive content, applications and/or other computer-related tasks.