20240012485. SYSTEM AND METHOD TO MANIPULATE VIRTUAL MODEL BASED ON PHYSICAL PARAMETERS OF GESTURE INPUT simplified abstract (Shopify Inc.)

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SYSTEM AND METHOD TO MANIPULATE VIRTUAL MODEL BASED ON PHYSICAL PARAMETERS OF GESTURE INPUT

Organization Name

Shopify Inc.

Inventor(s)

Brennan Letkeman of Calgary (CA)

Bradley Joseph Aldridge of Berkeley CA (US)

SYSTEM AND METHOD TO MANIPULATE VIRTUAL MODEL BASED ON PHYSICAL PARAMETERS OF GESTURE INPUT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240012485 titled 'SYSTEM AND METHOD TO MANIPULATE VIRTUAL MODEL BASED ON PHYSICAL PARAMETERS OF GESTURE INPUT

Simplified Explanation

The present disclosure is about AR systems and methods that involve displaying a virtual object in an AR scene on a mobile device and detecting a gesture with a certain speed using an input device of the mobile device. The method includes identifying the gesture as either a first command or a second command based on the detected speed of the gesture. The first command is associated with a first function related to the virtual object when the speed is below a threshold, while the second command is associated with a second function related to the virtual object when the speed is above the threshold. The identified gesture is then processed.

  • The patent application describes a method for interacting with virtual objects in an AR scene on a mobile device.
  • The method involves detecting gestures with different speeds using the device's input device.
  • The speed of the gesture determines whether it is identified as a first command or a second command.
  • The first command is associated with a first function related to the virtual object when the gesture speed is below a threshold.
  • The second command is associated with a second function related to the virtual object when the gesture speed is above the threshold.
  • The identified gesture is processed accordingly.

Potential applications of this technology:

  • Enhancing user interaction with virtual objects in AR applications on mobile devices.
  • Improving the user experience by providing different functions based on the speed of gestures.
  • Enabling more intuitive and efficient control of virtual objects in AR scenes.

Problems solved by this technology:

  • Overcoming limitations of traditional input methods for interacting with virtual objects in AR.
  • Addressing the need for more natural and responsive user interaction in AR applications.
  • Providing a mechanism to differentiate between different commands based on gesture speed.

Benefits of this technology:

  • Enhanced user engagement and immersion in AR experiences.
  • Improved efficiency and ease of use in controlling virtual objects.
  • Increased flexibility and adaptability in interacting with AR content.


Original Abstract Submitted

the present disclosure provides ar systems and methods. the computer-implemented method comprises displaying, on a mobile device, a rendered virtual object in an augmented reality (ar) scene, and detecting, using an input device of the mobile device, a gesture having a detected speed. the method further includes identifying the gesture, wherein the gesture is identified as a first command to implement a first function related to the virtual object responsive to the detected speed of the gesture being less than a speed threshold, and the gesture is identified as a second command to implement a second function related to the virtual object responsive to the detected speed of the gesture being greater than the speed threshold. the second command and second function are different from the first command and the first function, respectively. the identified gesture is then processed.